Moderator: Cartographers







Thank-you isaiah40...now all we need is feedbackisaiah40 wrote:Sorry cairns - Missed this, so now it is officially [MOVED]!

thank-you sannermansannemanrobinson wrote:Great looking map as always.
Territories (4) Number of Defending Territories (4) Number of Attacking Territories (7) Number of Neighbours (5)Bonus of 4 for Melville could be 3, as there are 3 boundaries.

Okay it will work. By the way it is a similar situation as the Cambridge bonus (3 defending territories).cairnswk wrote: Territories (4) Number of Defending Territories (4) Number of Attacking Territories (7) Number of Neighbours (5)
sannerman...the bonus calculator we use shows the above for a bonus of 4.![]()
personally i think i think you'd need at least 4 to help keep the region.
Yes some bonuses will probably change fi the map makes it to the gameplay stagesannemanrobinson wrote:...
Okay it will work. By the way it is a similar situation as the Cambridge bonus (3 defending territories).
Fremantle is two territories...Fremantle and N. Fremantle...linked by that little white bridge.Fremantle on the swan = N. Frementle on the map.

Yeh, dolomite...it's under the 3ndolomite13 wrote:Love this map thus far.
I don't see a unit circle on N Freemantle.
=D13=




I would remove them. They are not adding anything to this one. I would even go as far as to remove the helicopters as well for the same reason.cairnswk wrote:I'd like to hear if players think the rail lines are absolutely necessary....i am in two minds about them

Can you elaborate on that decision koontz?koontz1973 wrote:I would remove them. They are not adding anything to this one. I would even go as far as to remove the helicopters as well for the same reason.cairnswk wrote:I'd like to hear if players think the rail lines are absolutely necessary....i am in two minds about them

Not really a decision but a preference. But here is how I look at them. You have 20 continents spread over 73 territories. By adding in the rail lines you are giving the ability to jump one region only in most cases so would not get used much, The stations are on borders so would naturally be defended making them less relevant. The lines starting in Perth have made that territ very crowded. The name is closer to S.Perth and the army circle is over the line. And that crowding seems to be everywhere. Hence the comment not adding anything.cairnswk wrote:Can you elaborate on that decision koontz?

OK, convinced to remove the trains...koontz1973 wrote:Not really a decision but a preference. But here is how I look at them. You have 20 continents spread over 73 territories. By adding in the rail lines you are giving the ability to jump one region only in most cases so would not get used much, The stations are on borders so would naturally be defended making them less relevant. The lines starting in Perth have made that territ very crowded. The name is closer to S.Perth and the army circle is over the line. And that crowding seems to be everywhere. Hence the comment not adding anything.cairnswk wrote:Can you elaborate on that decision koontz?
The helicpoters are better than the trains as they do allow you to move over the map faster, have less impact on space.
The ferry to and from Rottnest island I cannot see being used much because of the neutral and the fact that the island is not in a bonus zone.
...but unconvinced the character of the Swann River, sailing and the city skyline needs to change...the map has plenty of real estate.Last thing, you have all this lovely space being used on the right of the map for this huge background image and title. Why not use that part to make the map larger?


yes, that should probably be all heliportsDanyael wrote:Nice to see the map machine still pumping things out
nice map
a little confused about
copter assaults all points .... is that all helipoints? or am I missing something


