Moderator: Cartographers
isaiah40 wrote:Okay what I was thinking for game-play is this. What if I use the conditional borders feature and say in order for you to gain access to the bombers, you have to hold a factory? Also if you hold a city and infantry you gain an extra X amount of men from conscription? Any thoughts ideas etc.?


This is a good thing. As far as restrictions, the reason I brought it back was to possibly limit this to 4 players, but with the current layout. maybe even restrict zombie spoils on this as well. Just a couple of thoughts right now. I would leave it open for play on the rest of the settings.koontz1973 wrote:isaiah, everything looks pretty solid at first glance. But before I take a bigger look, any thoughts on any restrictions you might like to apply to this one.
4 with a single starting point or double?isaiah40 wrote:limit this to 4 players
Why do this? I see no reason to.isaiah40 wrote:restrict zombie spoils

Well each wave is a starting set, so I see it as each player starts with 2 waves. Example, player 1 gets Waves 1 and 2 and so on. The US player would get all regions annotated on the map. The 888's represent the starting regions. If it doesn't make sense, then we can just restrict this to 8 players.koontz1973 wrote:4 with a single starting point or double?isaiah40 wrote:limit this to 4 players
This was just a thought, and I don't really see a reason to do it either.koontz1973 wrote:Why do this? I see no reason to.isaiah40 wrote:restrict zombie spoils
isaiah, once again I cannot see anything fundamentally wrong with this. Some things can be moved a region but that does not change the GP as it is in any way so it is not really needed.isaiah40 wrote:Gonna bump this so koontz can see this again!

Let's go with this idea!koontz1973 wrote:we stated this is only a doubles (2/4 teams) map or large game (8 players) only.
So noted. Noted in the first post and ian has been woken.isaiah40 wrote:Let's go with this idea!koontz1973 wrote:we stated this is only a doubles (2/4 teams) map or large game (8 players) only.

isaiah40 wrote:Let's go with this idea!koontz1973 wrote:we stated this is only a doubles (2/4 teams) map or large game (8 players) only.
i presume that we'll have 8 random start positions, with 6 for waves 1 to 6 and 2 for the usa. 4-player and 7-player singles are fine too. to avoid the issue of the usa defenders having the disadvantage of being stuck in the middle, perhaps they can start with 3 troops per region, while the attacking waves start with 2 troops per region plus ease of mobility within the wave. 3-player, 5-player and 6-player games might start with no-one defending the usa and i agree that this is not appropriate, given the title of the map.koontz1973 wrote:Playing this as 1v1 would be ok, but 3,4,5,6 & 7 player games, you could end up with a player in the middle surrounded. Not a very good thing to have in normal games.
I'll get these done in the next update.iancanton wrote:you will only recieve 3 men ought to be you will receive only 3 men.
emtpy regions (i.e P1) can attack any adjacent region This includes those with factories in them ought to be empty regions (e.g. P1) and factories can attack any adjacent region.
units within the same region ought to be units within the same wave.
bombard's 2 regions ought to be bombard 2 regions.
I have planned that each wave and USA player will start with 1 Infantry, 1 Hover-tank, 1 fighter and 1 bomber as starting positions as I have shown on the map with the 888's. So since a player would start with, let's say, Wave 4, that player would start with all units in that wave. Right now I believe that restricting this to a doubles map and to 8 player only games, while leaving all other game types open, is the best way to go.iancanton wrote:isaiah40 wrote:Let's go with this idea!koontz1973 wrote:we stated this is only a doubles (2/4 teams) map or large game (8 players) only.i presume that we'll have 8 random start positions, with 6 for waves 1 to 6 and 2 for the usa. 4-player and 7-player singles are fine too. to avoid the issue of the usa defenders having the disadvantage of being stuck in the middle, perhaps they can start with 3 troops per region, while the attacking waves start with 2 troops per region plus ease of mobility within the wave. 3-player, 5-player and 6-player games might start with no-one defending the usa and i agree that this is not appropriate, given the title of the map.koontz1973 wrote:Playing this as 1v1 would be ok, but 3,4,5,6 & 7 player games, you could end up with a player in the middle surrounded. Not a very good thing to have in normal games.
ian.
The mid-west and rockies positions will be set up the same way as the waves. We would restrict this to 2v2, 2v2v2v2 and 8 player singles, so in this way the usa positions would get handed out - at least I hope so, lol!iancanton wrote:what i meant to say was that i presume we'll have 8 start positions that each consist of 1 infantry, 1 hover-tank, 1 fighter and 1 bomber, representing waves 1 to 6, midwest and rockies (the 8 sets of coloured troops on page 4). these 8 positions will be randomly allocated and not grouped, am i right? my suggestion was that the midwest and rockies positions start with 3 troops on each of their 4 regions, while the attacking wave positions start with 2 troops on each of their 4 regions.
unless i'm mistaken, u also propose that the only selectable game types will be 2v2, 2v2v2, 2v2v2v2 and 8-player singles. 2v2v2, being a type of 6-player game, might start with the usa positions both empty, which isn't what we want.
ian.


WOOT! WOOT!koontz1973 wrote:
You got ian happy and that makes me happy. Here you go and have fun.
The only two things I have about this map are the black lines. Seems lazy and I am sure you can come up with something better. You also say that this is in the future, but all the jpegs in the background are of today military. Try to find something a bit futuristic for this.Spoiler
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YIKES!!!! I lost track of time on this one! I'll get something up in the next couple of days.RedBaron0 wrote::pokes: any progress on that background there isaiah?
Oh and I'd think about some kind of barrier instead of "black line" barbed wire/sea mines or something futuristicy like a laser grid/fence/force field.
Fail.isaiah40 wrote:YIKES!!!! I lost track of time on this one! I'll get something up in the next couple of days.RedBaron0 wrote::pokes: any progress on that background there isaiah?
Oh and I'd think about some kind of barrier instead of "black line" barbed wire/sea mines or something futuristicy like a laser grid/fence/force field.

