phantomzero wrote:HighlanderAttack wrote:If you want a true championship let everyone who wants to play get into the tourney--if you have an uneven bracket it will only be for the first round and that means some players will get a bye--a true championship on CC would include all players wanting to get into the tourney in my opinion,
Exactly this. The reason I am disappointed is that I think I could win this but won't even have a chance. How does that make it the true 1-1 champion on CC if not everyone can play?
What if there were a round of two of run offs using HA's don't blink format? Instead of 128 spots filled using the current format fill 28 of the spots using all interested players in round 1c. Use the same map settings and the run off is a best of one. Fon't blink indeed.
Well, we'll see how many sign up and maybe tweek things in the future. We don't want the whole world to sign up, because we're gonna be running this every year, along with multiple others and want them to be able to finish with a few months if possible. We won't use HA's don't blink format, because he uses manual and we don't want that for this, because it's too luck oriented with who goes first. Other than, it's just a normal bracket and that will take too long.
Maybe I'll talk to bigWham and we can add a small play in or something, but that's basically what the qualifiers are and there were 8 of them. I don't see that happening this year for this event.
agentcom wrote:I think that I'm in agreement with Jippd here, but let me see if I have this right. My interpretation of what should be done is that you have 128 total slots. You set aside 24 of those for tournament winners.
First fill up the slots taken by the 16 (or whatever) satellite winners. Now you have 80 at-large slots and 24 slots committed to tournament winners. You fill up the 80 slots by score among all the remaining applicants. Now you have 24 more slots to fill and you let in any tourney winners that are left (sorting them by score if you have more than 24). This ensures that 24 of the slots (max) go to tourney winners and that a tourney winner who would've got in based on score will not "block out" a lower ranked tourney winner. (Note that instead this player will "block out" a lower ranked non-tourney winner.) If there are not 24 tourney winners remaining, you return to filling the slots by score.
You could adjust the numbers, but I think the above interpretation of your (chap's) rules, which I think Jippd is also promoting, provides a good balance. In the end any variation in the order in which you assess eligibility will only change the result for a couple of players.
You would then seed all entrants based on score, so that each group has a mix of scores, as you had already planned on doing. This effectively would distribute all the tourney winners and satellite winners with low scores among all the groups. Tourney winners and satellite winners with high enough scores will be mixed in where they would have been anyway.
I'll look at both methods and see. I do not have a preference for either one. The reason I was going to use tournament winners first is because I wasn't sure there would 24 people that qualified that would sign up under that stipulation. There are only about 120 that qualify anyway I believe and I doubt the all sign up here.
Anyway, no more changes to the format for this one. I will still consider taking tournament winners last in the order of entry and will probably do it, since that's what it sounds like people prefer.
#[player]HighlanderAttack[/player] #[player]agentcom[/player] #[player]Jippd[/player] #[player]phantomzero[/player] #[player]alaskanassassin[/player]