watsy wrote:I feel that this map shows great promise but my one and only suggestion is that it is played with a round limit in play to prevent this being a never ending story

I think that is best left as a player option...and if players go to the never-ending story...surely there must be a stage when one player will get complete advantage over the other.
I also noticed that in one test game, it is indeed taking a while to get start from Sacremento.
This in fact, was not uncommon because of the need to gather supplies and get labour together.
While it is tedious, and i am particlarly finding it that way...yes i have captured Newcastle but getting those Govt. grants is proving very difficult...it is part of the gameplay and the decision made as per roll of dice.
Some players will not like it...but then some players will have always better luck than others, and there is nothing one can do to re-balance in that stake.
