Simply moved signature and Max deploy to the top within the frame and tidied border lines of inner frames etc

Moderator: Cartographers






Thank-you RBO, i will have a look at that pixelation, just not right now...too busy with RL stuff.RedBaron0 wrote:ALL ABOARD!



RB0, i've looked at the images, and am curious as to what you issue is with pixelation.RedBaron0 wrote:np cairns, I figured it's a tiny matter and unrelated to gameplay so I'd get ya on your way, but do take care of it when you get the chance.







Done!Gilligan wrote:Alrighty cairns, a few things.
Small map
Sidney and Julesburg need coordinate adjustment
Fixed!Townsfolk and UP Govt 888 army covers part of the territory name
No, it's there!15 Tunnels missing territory name?
Done!Grand Island needs a neutral of 3
Fixed!then I tried to look at the large map...and there are no coordinates??


Gilligan wrote:I mean 15 Tunnels on the map. All of the other Poor Conditions territories have black, bold names attached except that one.


Adjusted xml attached, 'ill post in Checker alsoGilligan wrote:alright cairns, the borders/coordinates are fine.
-missing the autodeploys. the Poor Conditions are correct, but Omaha and Sacramento do not have +2 auto. All of the white stations (Grand Island, Kearney, Ogalulla, etc) do not have +1 auto.
-when I look at your file, I see this
<objective>
<name>CP or UP</name>
<components>
<continent>UP & All Spikes</continent>
<continent>CP & All Spikes</continent>
</components>
</objective>
where & is in place of &. do you see this as well?
Get those in, and we're stamped.



OK, but i've just noticed something else.Gilligan wrote:Great!
I still saw a few of those weird "amp" things, so I took the liberty of editing them myself and replacing it with "and". I also just noticed you spelled "Sacremento", and fixed that as well. I have attached the edit.

Oh, yikes, good call.cairnswk wrote:OK, but i've just noticed something else.Gilligan wrote:Great!
I still saw a few of those weird "amp" things, so I took the liberty of editing them myself and replacing it with "and". I also just noticed you spelled "Sacremento", and fixed that as well. I have attached the edit.
<objective>
<name>CP or UP</name>
<components>
<continent>UP and All Spikes</continent>
<continent>CP and All Spikes</continent>
</components>
</objective>
shouldn't there be a <required=1> in the bottom of that?

Thanks Gilligan. That version 3 of xml is attached below.Gilligan wrote:Oh, yikes, good call.cairnswk wrote:...
OK, but i've just noticed something else.
<objective>
<name>CP or UP</name>
<components>
<continent>UP and All Spikes</continent>
<continent>CP and All Spikes</continent>
</components>
</objective>
shouldn't there be a <required=1> in the bottom of that?![]()
Here's a fix for that. I just created two separate objectives so you can distinguish them.
Hi isaiah40, yes i've looked at the cow catchers and locos and thay have bevel and emoss on them, apart from removing that altogether, i think it is OK also...makes them stadn out a bit.isaiah40 wrote:Cairns, the only pixelation I see in on the cow catchers on the locomotives. To me they are passable. One minor not is the bridge on the CP line isn't directly under the circle, so just move the bridge over to the left a tad bit It's minor thing, but I have no problems with anything else! *pushes the XML over to Gilligan to get done*



Thanks Seamus.Seamus76 wrote:Great work! Very much looking forward to this one.



