Moderator: Community Team
Yes but could like be auto as game startsKing Engineer wrote:after months of lazyness, I finally posted how to post snapshots in public chat on here:
http://www.conquerclub.com/forum/viewto ... 6&t=197686
^When everyone learns to do that, the 12 hour Fog rule will then not be needed. The first player will just have to paste the starting game snapshot and everyone can then be happy


DoomYoshi wrote:Thank you everyone for responding. The poll will continue to run, and you can continue this thought process. For now, we have the results we need.
BigBallinStalin wrote:
The main reason for dispute is not that it balances out the game. Rather, it is that we do not want the game to be more balanced. You could carry your logic to conclusions that completely change the nature of the game -- and while it might be a fun game, it's not Conquer Club. It is also true that removing the dice from 1v1 games would make a player's skill more important in the outcome, but do you advocate forcing this change on those games?agentcom wrote: Given that this suggestion unquestionably makes a player's skill more determinate in the outcome, I'm switching to in favor of this, although it sounds like this isn't going anywhere, which is a shame.
For 1v1, maybe (I see no difference on net for 1v1 games with +3 deploys on medium/large maps).agentcom wrote:OK, still haven't read the whole thread, but I'm a little surprised by the results here. I think there's a possibility that people aren't fully considering this suggestion. I would recommend that people go back and read BW's initial post on the matter.
Keeping in mind that this is only for 2-player or 2-team games, BW is completely correct about the effects of this proposed system and how they help to balance things out.
Yes, this!Metsfanmax wrote:The main reason for dispute is not that it balances out the game. Rather, it is that we do not want the game to be more balanced. You could carry your logic to conclusions that completely change the nature of the game -- and while it might be a fun game, it's not Conquer Club. It is also true that removing the dice from 1v1 games would make a player's skill more important in the outcome, but do you advocate forcing this change on those games?agentcom wrote: Given that this suggestion unquestionably makes a player's skill more determinate in the outcome, I'm switching to in favor of this, although it sounds like this isn't going anywhere, which is a shame.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls



LOL, well played!Mr Changsha wrote:Even MY innovations are generally not this unpopular....nicely done!


Thanks for the link, bogan.BoganGod wrote:Voted no, all my reasons for doing so have been touched on multiple times by more verbose postings in thread already. Rather than wasting time on this which has been conclusively rejected. Lets get an official vote on something that would help the site and all players, new and old. http://www.conquerclub.com/forum/viewto ... 4&t=197752
I like it. It would reduce the advantage of going first. The 'extra benefit' would be in fog settings as all teams would be able to view the board before anyone attacked. Advantage of going first would be offset not necessarily negated- instead of gaining the deployment, attackers edge, and attacking the strategic territories, teams could defend those areas.Seulessliathan wrote:Interesting read so far.
I have seen so many players complaining in gamechats and clan war threads that their opponent had such a huge advantage because they went first. Now the majority is against a change of the rules which would minimize the problem? And i haven´t seen any logical argument against the change yet.
Let´s check the situation:
Let´s assume Player A is always the player who is allowed to attack first.
Atm, Player A deploys first, attacks first. Player B has all disadvantages.
With that change, if player A is lucky enough to be in the strong position of turn order, having the advantage of going 2nd and being able to attack first:
Player A attacks first, but Player B was allowed to deploy first.
What is not to love about this? I really don´t see it.
And, it fixes the problem that you have a foggy game and your opponent conquers parts of the maps before you have seen the board.
No need for any 12 hour fog gentlemen agreements any more.
I guess many players see it from the point of view that they are not allowed to attack on their first turn. How about seeing it from the position of player B who is allowed to deploy once before the game starts with normal turns?
If you want a system which is as fair as possible, then "yes" is the obvious vote.
If you want to get all the advantages for yourself if you play first, or you want to be able to complain about how unfair it was that your opponents always went first, then i suggest you vote "no"
You are actually supporting the change by the reasons you've stated Irish. That is the sole reason for the change, why every team wants to go first with current settings- in order to attack. There's an obvious advantage.The new rule would allow teams to defend against that advantage. Second team gets to attack against a defensive deploymentCrazyirishman wrote:I voted no only because there distinction between settings, this would be good for 1v1's and maybe certain team settings, but if your playing a quads game where the going 1st advantage is almost negligible I feel like it would just slow down the game. Just dropping and forting seems like the CC equivalent of trying to teach "good fundamental defense" for basketball since all of us young whipper snappers are all caught up in our attacking and flashy settings.
if this were implemented, I would want to go 2nd in all of my games since I would get the attackers advantage.
It's really not that surprising that anyone who signs up for a site where the primary combat mechanism is dice rolling should consider luck an important part of the game.Gweeedo wrote: I find it amazing that so many of you base your game on luck!