Moderator: Cartographers

sorry Gill, i meant to say doubles version of 1v1Gilligan wrote:in the shot loutil posted he had many more than two terts?


OK let's do a game...i'll invite u. Game 13488534Gilligan wrote:I will have to try to duplicate this later on.
I did not have an issue with quads polymorphic, so perhaps that it is only with doubles you get this issue.


Fixed!Gilligan wrote:Small map
La Caridad coordinate is off
Def: "Consecutive: following each other continuously."The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't
Gill, why would something marked as a land base be a ship?Is LB Army Brussell supposed to be a spanish ship?
No, happy with existingThe ship bonus isn't unclear - but would it be worth while to do +1 for each 9 instead of only for 9?
SmallI haven't started to look at borders yet. Do you have a large map? Also, do you have maps without neutral values on them?




Yeah, I see the bug now. I've alerted the admins.Faro wrote:you can also invite me for the testing of polymorh 1 vs 1 if needed.

Gilligan, it's the 2nd map in the set of 4 above.Gilligan wrote:...
Also, cairns, do you have a small map with no neutral values too?

Code: Select all
<territory>
<name>Capitania Stern</name>
<borders>
<border>Girona</border>
<border>Capitania Bow</border>
<border>Don Diego Medrano M1</border>
</borders>
<bombardments>
<bombardment>Diana</bombardment>
<bombardment>Disdain</bombardment>
<bombardment>Regazona</bombardment>
<bombardment>Princesa</bombardment>
</bombardments>
<coordinates>
<smallx>54</smallx>
<smally>493</smally>
<largex>61</largex>
<largey>547</largey>
</coordinates>
<neutral>4</neutral>
</territory>
Gilligan wrote:Cairns,
all of the conditional borders went missing. here's an example
Code: Select all
<territory> <name>Capitania Stern</name> <borders> <border>Girona</border> <border>Capitania Bow</border> <border>Don Diego Medrano M1</border> </borders> <bombardments> <bombardment>Diana</bombardment> <bombardment>Disdain</bombardment> <bombardment>Regazona</bombardment> <bombardment>Princesa</bombardment> </bombardments> <coordinates> <smallx>54</smallx> <smally>493</smally> <largex>61</largex> <largey>547</largey> </coordinates> <neutral>4</neutral> </territory>
I think this needs to occur.Army Kales should not bombard Sao Martinho Stern
I've fixed those regions for you.Once you fix those, I will check the Zabra Julia/Sao Mateus territories

i read each consecutive 3: +1 to mean any non-overlapping consecutive 3: +1. however, the xml gives +1 for only 4 specific consecutive 3s. if the latter result is intended, then it will be much clearer if u differentiate each bonus-earning consecutive 3 by colour or letter to make it obvious that, for example, beacon plymouth A can never combine with beacon plymouth B and portland to earn +1.cairnswk wrote:Def: "Consecutive: following each other continuously."Gilligan wrote:The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't
"each consecutive 3: +1"
i think that it imlies for each 3 you get +1, especially when read in conjunction with
"Hold all beacons: +4" there are only 12 beacons afterall.
Does not the new diagram make any different to how you read this?iancanton wrote:i read each consecutive 3: +1 to mean any non-overlapping consecutive 3: +1. however, the xml gives +1 for only 4 specific consecutive 3s. if the latter result is intended, then it will be much clearer if u differentiate each bonus-earning consecutive 3 by colour or letter to make it obvious that, for example, beacon plymouth A can never combine with beacon plymouth B and portland to earn +1.cairnswk wrote:Def: "Consecutive: following each other continuously."Gilligan wrote:The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't
"each consecutive 3: +1"
i think that it imlies for each 3 you get +1, especially when read in conjunction with
"Hold all beacons: +4" there are only 12 beacons afterall.
Done!the xml has Nuestra Señora Del Barrio, while the map has Nuestra Señora del Barrio. the map is correct.
ian, i really don't think this is a totally necessary change. it is clear that beacon names take the name of the land of the land they occupy, and the land bases are adequateyl named.i didn't notice at first that, when barnstable LB appeared (which is good), so did barnstable, which is unnecessarily confusing (being the only normal land region that has a similarly-named LB). keep barnstable LB as is, change barnstable to plymouth and the current plymouth to either dartmouth or exeter, which are a better match location-wise? alternatively, if u insist that plymouth is staying put, then barnstable can become falmouth instead (less accurate than plymouth, but fewer beacons to rename).
Fixed.the treasury movement part of the legend still reads same commander's ship instead of same commander's flag-ship.
I guess you're syaing this is good.the losing condition seems to be clearer and fairer now. it means that player 1, on his first turn in a quads game, needs to conquer or annihilate both the flag-ship and supply ship of player 2 to kill player 2.
I'll have to think on this one some more...i don't beleive your solution is the best way forward.the holder of the rainbow and london lb start position has the advantage of being vastly more secure from elimination that virtually anyone else because of the remoteness of london lb from all other positions other than margate lb. alter the neutrals to york n8, cure n2, tf(a) n2, tf(b) n6, hastings n6, eastbourne n4, mary rose n4, tramontana n4, bonavolia n4 and tiger n8? the purpose is to make london lb more accessible to someone coming from the south.
ian.




OK Gilligan. changes are made to the new xml files as attached to maps above.Gilligan wrote:Alright cairns, we are getting there.
Army Ieper needs to bombard Sao Mateus
Army Ieper should not bombard Zabra Julia
Sao Mateus needs to bombad Florencia
Didn't notice this one before, but I think the Esayas on small map coordinate can go a tad left to prevent overlap on border. San Juan on large can be brought down a px or two
Sao Marcos needs to bombard Zabra Julia
SS Bazana needs to bombard San Buenaventura
EYSD should not bombard SS Bazana
Santa Ana Bow should not bombard La Manuela
San Pedro should not bombard San Juan de Portugal Bow
San Juan de Portugal Bow needs to bombard San Salvador
Now onto checking neutral values...wanted to post this first though.
EDIT: neutral values look good!

It amazes me that players don't bother to read recent posts in the thread before commenting.Armandolas wrote:If you go to game finder select the map and try to go to map "Discussion topic" , link is not working
Loosing condition legend should modified. It gives the impression that u should have either part of the ship AND any non treasury region, but in fact you loose if u fail to hold ONE of those

this should be working now.Armandolas wrote:If you go to game finder select the map and try to go to map "Discussion topic" , link is not working
Loosing condition legend should modified. It gives the impression that u should have either part of the ship AND any non treasury region, but in fact you loose if u fail to hold ONE of those

Eric, thanks for the suggestion, it is noted, but let's see if there are any others who feedback similar again.EricPhail wrote:I'll be honest wrt the beacons: I always expected them to behave like ornaments on the christmas map
perhaps the legend should be worded as each group of 3 rather than consecutive 3

OK Gilligan, here 'tisGilligan wrote:Alright, cairns...let's go live with this.

