Yes, it will be changed fron next xml and gfx upload.Jippd wrote:Has the losing condition been changed now from the original
Be eliminated if:
-you hold no S/B's
-If you hold no non treasury regions?
Moderator: Cartographers
Yes, it will be changed fron next xml and gfx upload.Jippd wrote:Has the losing condition been changed now from the original
Be eliminated if:
-you hold no S/B's
-If you hold no non treasury regions?


Working on the xml now Gilligan...Gilligan wrote:Cairns, is there an XML I should be looking at? Or are you still working?
I just don't want to forget you.


Depends...if they close the map for current games to finish, the present xml will prevail....however, everyone has been warned that new conditions are coming, and this is BETA, and players should expect this to occur....the new xml to change the losing conditionJippd wrote:When xml is uploaded will current games undergo the new elimination conditions or will they be subject to the losing conditions that existed when the game was started?





I did not think to try. Cleared out his other ships for win via objective but none of the treasuries cleared when I took the ships.Gilligan wrote:Are you able to attack it?

Code: Select all
<territory>
<name>Rainbow Stern</name>
<borders>
<border>Bull</border>
<border>Bark Bond</border>
<border>Rainbow Bow</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Tramontana</bombardment>
<bombardment>FS (A)</bombardment>
<bombardment>Antelope</bombardment>
<bombardment>Tiger</bombardment>
<bombardment>Charles</bombardment>
</bombardments>
<coordinates>
<smallx>673</smallx>
<smally>242</smally>
<largex>749</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Rainbow Bow</name>
<borders>
<border>Rainbow Stern</border>
<border>Tiger</border>
<border>Charles</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Bull</bombardment>
<bombardment>Bark Bond</bombardment>
<bombardment>Bonavolia</bombardment>
<bombardment>GL (A)</bombardment>
<bombardment>GL (B)</bombardment>
<bombardment>GL (C)</bombardment>
<bombardment>Antelope</bombardment>
</bombardments>
<coordinates>
<smallx>714</smallx>
<smally>242</smally>
<largex>795</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that waynolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.
The code is correct:Code: Select all
<territory> <name>Rainbow Stern</name> <borders> <border>Bull</border> <border>Bark Bond</border> <border>Rainbow Bow</border> <border condition="Rainbow Command Ship">Ld Henry Seymour M1</border> </borders> <bombardments> <bombardment>Tramontana</bombardment> <bombardment>FS (A)</bombardment> <bombardment>Antelope</bombardment> <bombardment>Tiger</bombardment> <bombardment>Charles</bombardment> </bombardments> <coordinates> <smallx>673</smallx> <smally>242</smally> <largex>749</largex> <largey>269</largey> </coordinates> <neutral>2</neutral> </territory> <territory> <name>Rainbow Bow</name> <borders> <border>Rainbow Stern</border> <border>Tiger</border> <border>Charles</border> <border condition="Rainbow Command Ship">Ld Henry Seymour M1</border> </borders> <bombardments> <bombardment>Bull</bombardment> <bombardment>Bark Bond</bombardment> <bombardment>Bonavolia</bombardment> <bombardment>GL (A)</bombardment> <bombardment>GL (B)</bombardment> <bombardment>GL (C)</bombardment> <bombardment>Antelope</bombardment> </bombardments> <coordinates> <smallx>714</smallx> <smally>242</smally> <largex>795</largex> <largey>269</largey> </coordinates> <neutral>2</neutral> </territory>
I also played a polymorphic game with conditional borders. I could see the territories even when it wasn't my turn, so I'm not sure what happened here, but if it happens again bring it to bug reports.loutil wrote:That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that waynolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.
The code is correct:Code: Select all
<territory> <name>Rainbow Stern</name> <borders> <border>Bull</border> <border>Bark Bond</border> <border>Rainbow Bow</border> <border condition="Rainbow Command Ship">Ld Henry Seymour M1</border> </borders> <bombardments> <bombardment>Tramontana</bombardment> <bombardment>FS (A)</bombardment> <bombardment>Antelope</bombardment> <bombardment>Tiger</bombardment> <bombardment>Charles</bombardment> </bombardments> <coordinates> <smallx>673</smallx> <smally>242</smally> <largex>749</largex> <largey>269</largey> </coordinates> <neutral>2</neutral> </territory> <territory> <name>Rainbow Bow</name> <borders> <border>Rainbow Stern</border> <border>Tiger</border> <border>Charles</border> <border condition="Rainbow Command Ship">Ld Henry Seymour M1</border> </borders> <bombardments> <bombardment>Bull</bombardment> <bombardment>Bark Bond</bombardment> <bombardment>Bonavolia</bombardment> <bombardment>GL (A)</bombardment> <bombardment>GL (B)</bombardment> <bombardment>GL (C)</bombardment> <bombardment>Antelope</bombardment> </bombardments> <coordinates> <smallx>714</smallx> <smally>242</smally> <largex>795</largex> <largey>269</largey> </coordinates> <neutral>2</neutral> </territory>.

cairnswk wrote:Just bumping Version 44a


I am having the same problem game Game 13473281. I just took Ark Royal and cannot see the Monarch.Gilligan wrote:loutil wrote:I also played a polymorphic game with conditional borders. I could see the territories even when it wasn't my turn, so I'm not sure what happened here, but if it happens again bring it to bug reports.nolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.
That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that way.
Faro, can you PM me both screens shots please.Faro wrote:...
Both game are polymorphic game. Screenshot available by PM upon request.

I haven't had an issue with polymorphic either...cairnswk wrote:Faro, can you PM me both screens shots please.Faro wrote:...
Both game are polymorphic game. Screenshot available by PM upon request.
You know, i think this conditional function was working before poly games were introduced.
I have a 12 player fog game happening at present and i hold one command ship and can clearly see the monarch (which i also hold of course)
so...

yes but this seems to be happening in 1v1 poly where a player has two terts.Gilligan wrote:...
I haven't had an issue with polymorphic either...
