Moderator: Community Team
Stephan Wayne wrote:Every day is Fool's Day on CC.
NO NEVERDoomYoshi wrote:This is a poll to test community reactions. If this suggestion were to be enacted, it would affect all games.
Do you think that the first player should only be allowed to deploy and fort, but not attack?
If you know people who do not frequent the forums, please show them this thread. For a change of this magnitude, we want as much input as possible.
actually that adv is exactly what the first player has, without the benefit of the deploy. it's an excellent ideacodierose wrote:NO NEVERDoomYoshi wrote:This is a poll to test community reactions. If this suggestion were to be enacted, it would affect all games.
Do you think that the first player should only be allowed to deploy and fort, but not attack?
If you know people who do not frequent the forums, please show them this thread. For a change of this magnitude, we want as much input as possible.
tried it hate it gave huge advantage to guy that went second with good dice dont see any advantage by not attacking makes no sense what so ever.

Interesting stuff, although I don't agree with all your observations. Too much depends on maps, game type and settings.bigWham wrote:Hi everyone,
I am coming out in support of this suggestion. I believe it to be a suggestion that has only has upside and no downside. It largely applies to 1v1, Poly and Team games... and theoretically could be implemented only for them. I think the effect is fairly minimal in other games, either way.
Why I support it is to make for a more even game.
Currently I can identify 6 separate advantages that Player 1 (or Team 1) has in a 1v1 scenario.
- Positional Advantage: The advantage of controlling the positional strategy for the game
- Continent Advantage: If Player 1 lands a bonus, they will get to keep it on the first turn, whereas any bonus Player 2 lands will be attacked
- Deploy Advantage: Player 1 may deploy more troops because they manage to reduce the other Players army count. On some maps this is very likely.
- Fort Advantage: The advantage of the first fort giving a better setup for round 2
- Card Advantage: The advantage of being a card ahead (in cards games)
- Fog Advantage: The advantage of hiding terits before opponents have seen the board in foggy games
If the rule is changed, instead of Player 1 getting all these advantages, they will be distributed as follows:
- Positional Advantage: Player 1
- Continent Advantage: No Player
- Deploy Advantage: No Player
- Fort Advantage: Player 1
- Card Advantage: Player 2
- Fog Advantage: No Player
- Attackers Advantage: Player 2. this is an additional advantage that Player 2 gets being the only one allowed to attack in Round 1.
So it seems evident that this new rule would make more a more balanced Round 1, and reduce the likelihood of blowout games where 1 player has little chance before they even play.
FYI: this would also resolve a long standing issue in foggy clan games where one team has to wait 12 hours to move to get around the Fog Advantage above.

It is generally felt that this option would split the player base too much. Imagine a settings-overkill where there are so many settings that most games don`t get killed. This won`t cause that, but it is a step in that direction.BigBallinStalin wrote:
And why not make it optional?

Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
However, people's playing experience is largely subjective. Let's take a typical blowout situation where one player drops a bonus AND gets to go first so that he can make it virtually unbreakable. The second player who takes his turn and already knows he has lost before his first click has an extremely bad taste in his mouth. Meanwhile the first player who wins that same game has only a small amount of pleasure. He enjoys winning, but knowing it was mostly luck he derives only a small amount of pleasure from it.DoomYoshi wrote:I do not deny that the first player has an advantage. I also accept that everyone has an equal chance to be the first player.
I must say that I am against this. For the type of game I play going first doesn't give one a major advantage (for example I am always perfectly comfortable going second). Secondly, 50% of the time we play first, 50% we play second.bigWham wrote:Hi everyone,
I am coming out in support of this suggestion. I believe it to be a suggestion that has only has upside and no downside. It largely applies to 1v1, Poly and Team games... and theoretically could be implemented only for them. I think the effect is fairly minimal in other games, either way.
Why I support it is to make for a more even game.
Currently I can identify 6 separate advantages that Player 1 (or Team 1) has in a 1v1 scenario.
- Positional Advantage: The advantage of controlling the positional strategy for the game
- Continent Advantage: If Player 1 lands a bonus, they will get to keep it on the first turn, whereas any bonus Player 2 lands will be attacked
- Deploy Advantage: Player 1 may deploy more troops because they manage to reduce the other Players army count. On some maps this is very likely.
- Fort Advantage: The advantage of the first fort giving a better setup for round 2
- Card Advantage: The advantage of being a card ahead (in cards games)
- Fog Advantage: The advantage of hiding terits before opponents have seen the board in foggy games
If the rule is changed, instead of Player 1 getting all these advantages, they will be distributed as follows:
- Positional Advantage: Player 1
- Continent Advantage: No Player
- Deploy Advantage: No Player
- Fort Advantage: Player 1
- Card Advantage: Player 2
- Fog Advantage: No Player
- Attackers Advantage: Player 2. this is an additional advantage that Player 2 gets being the only one allowed to attack in Round 1.
So it seems evident that this new rule would make more a more balanced Round 1, and reduce the likelihood of blowout games where 1 player has little chance before they even play.
FYI: this would also resolve a long standing issue in foggy clan games where one team has to wait 12 hours to move to get around the Fog Advantage above.


Not exactly.cairnswk wrote:Sorry guys, against this.
It only propogates the advantage of first assault onto player 2.
bigWham wrote: Currently I can identify 6 separate advantages that Player 1 (or Team 1) has in a 1v1 scenario.
- Positional Advantage: The advantage of controlling the positional strategy for the game
- Continent Advantage: If Player 1 lands a bonus, they will get to keep it on the first turn, whereas any bonus Player 2 lands will be attacked
- Deploy Advantage: Player 1 may deploy more troops because they manage to reduce the other Players army count. On some maps this is very likely.
- Fort Advantage: The advantage of the first fort giving a better setup for round 2
- Card Advantage: The advantage of being a card ahead (in cards games)
- Fog Advantage: The advantage of hiding terits before opponents have seen the board in foggy games
If the rule is changed, instead of Player 1 getting all these advantages, they will be distributed as follows:
- Positional Advantage: Player 1
- Continent Advantage: No Player
- Deploy Advantage: No Player
- Fort Advantage: Player 1
- Card Advantage: Player 2
- Fog Advantage: No Player
- Attackers Advantage: Player 2. this is an additional advantage that Player 2 gets being the only one allowed to attack in Round 1.
So it seems evident that this new rule would make more a more balanced Round 1, and reduce the likelihood of blowout games where 1 player has little chance before they even play.
That's not convincing. It depends largely on the settings and maps (as someone already said), plus what Mr C said (going 1st isn't always preferable on certain maps/settings).Dukasaur wrote:Not exactly.cairnswk wrote:Sorry guys, against this.
It only propogates the advantage of first assault onto player 2.
The idea is that it only shifts part of the advantage to player 2, thus making them more evenly balanced.
Check out BW's analysis in detail:bigWham wrote: Currently I can identify 6 separate advantages that Player 1 (or Team 1) has in a 1v1 scenario.
- Positional Advantage: The advantage of controlling the positional strategy for the game
- Continent Advantage: If Player 1 lands a bonus, they will get to keep it on the first turn, whereas any bonus Player 2 lands will be attacked
- Deploy Advantage: Player 1 may deploy more troops because they manage to reduce the other Players army count. On some maps this is very likely.
- Fort Advantage: The advantage of the first fort giving a better setup for round 2
- Card Advantage: The advantage of being a card ahead (in cards games)
- Fog Advantage: The advantage of hiding terits before opponents have seen the board in foggy games
If the rule is changed, instead of Player 1 getting all these advantages, they will be distributed as follows:
- Positional Advantage: Player 1
- Continent Advantage: No Player
- Deploy Advantage: No Player
- Fort Advantage: Player 1
- Card Advantage: Player 2
- Fog Advantage: No Player
- Attackers Advantage: Player 2. this is an additional advantage that Player 2 gets being the only one allowed to attack in Round 1.
So it seems evident that this new rule would make more a more balanced Round 1, and reduce the likelihood of blowout games where 1 player has little chance before they even play.





