 
 
anyway, change your sig to reflect the new map

m=0
Moderator: Cartographers
 
 


 DiM
				DiM
			















 
		onbekende wrote:You know I like it 100%



 cairnswk
				cairnswk
			








 
		cairnswk wrote:Gees, I'm surprised. Nobody likes this one!


 Gilligan
				Gilligan
			
































 
		
 boblicom
				boblicom
			boblicom wrote:i think its a good idea but the map just doesnt look good to me


 cairnswk
				cairnswk
			








 
		Gilligan wrote:cairnswk wrote:Gees, I'm surprised. Nobody likes this one!
No offense cairns, but I see why. It is somewhat confusing, with the colors and the legend.


 cairnswk
				cairnswk
			








 
		cairnswk wrote:Gilligan wrote:cairnswk wrote:Gees, I'm surprised. Nobody likes this one!
No offense cairns, but I see why. It is somewhat confusing, with the colors and the legend.
OK...so do you think some lighter /darker different schemes would be in order?


 Gilligan
				Gilligan
			
































 
		Gilligan wrote:cairnswk wrote:Gilligan wrote:cairnswk wrote:Gees, I'm surprised. Nobody likes this one!
No offense cairns, but I see why. It is somewhat confusing, with the colors and the legend.
OK...so do you think some lighter /darker different schemes would be in order?
I just noticed the "Robber A1", so it is pretty clear about the Tombs bonuses, to me at least. But I can see confusion there, I need to get a closer look at it.
I think the major problem with this map is the "Afterlife" section. I don't think it would be, if the key was easier to distinguish with that section.



 cairnswk
				cairnswk
			








 
		Gilligan wrote:I'm still confused with the bottom 3 bullets on the bottom. But the coloration is much better
 
 

 DiM
				DiM
			















 
		Gilligan wrote:I'm still confused with the bottom 3 bullets on the bottom. But the coloration is much better
 
 


 cairnswk
				cairnswk
			








 
		 Epideme
				Epideme
			


 
			Epideme wrote:I Concur, the bottom 3 points ae about as clear as mud. Also i think the entire bonus system should be made a lot more simple, as it is far to complex at current.



 cairnswk
				cairnswk
			








 
		DiM wrote:Gilligan wrote:I'm still confused with the bottom 3 bullets on the bottom. But the coloration is much better
i'm confused with what you just said
anyway. i'm kinda disturbed by the 2 anubis holding the bottom legend. because of the background they appear to be headless.
could you do something about that?
maybe use a radial gradient from the center to the outside with dark blue in the center and yellow on the outside.


 cairnswk
				cairnswk
			








 
		yeti_c wrote:Few questions...
What's an "Amente"?
What's a "Scarab"?
It was suggested by someone back in the early pages of development that perhaps the names of persons who found these tombs would be better placed in those terts, however, it seems that most of the tombs had already been ROBBED by robbers unknown before the westerners discovered this Valley of Tombs. I think it sounds great for the actual gameplay.Why "Robber"?
simply to clarify that its like a continent except a smaller word, and that each REGION has its own Amente (underworld) to conquer.Why is the word "region" in "Region Tomb" & "Region Amente"?


 cairnswk
				cairnswk
			








 
		


 cairnswk
				cairnswk
			








 
		
 DiM
				DiM
			















 
		cairnswk wrote:This v29 is a re-working of the bonuses, put through the srepadsheet calculator. I think this will be a more playable set of bonuses.
Feedback anyone?

 edbeard
				edbeard
			







 
		edbeard wrote:cairnswk wrote:This v29 is a re-working of the bonuses, put through the srepadsheet calculator. I think this will be a more playable set of bonuses.
Feedback anyone?
If the robbers with the symbols don't attack each other, maybe remove those symbols?
Yes, do they need something to make that clearer?the arms of the ankh are borders in the underworld I assume? (I mean why wouldn't they be right?)
yes work is uinderway on that aspect, as pointed out by DiM above.I am able to see the scarab connections to the kings but maybe make those a bit more noticeable?
yesIt seems like bonuses will be very difficult to come by, unless I'm totally misunderstanding the bonus structure.
Eg: to get tomb D bonus I need all 6 kings, the robber and it's Amente.
yesBut, if i want the underworld bonus, I only need the soul which is right next to it and finally if I'd only need the ankh to get the other bonus.
My problem with the bonus legend is the text at the bottom and the symbols on the right don't see to go together well. When I read it, I think it is simple. When I look to the right, I see a bonus next to the Amente, and I wonder if I need the amente for the Tomb bonus, why isn't it just included in the Tomb bonus? Something isn't adding up for me. (and I think many others will be confused when they play for the first time). The pictures seem to give the impression that all I need for a bonus is the territory itself.
yes....it will be an intersting gameplay, and just slightly different to what is around now.On the gameplay itself I think it will be very interesting. I guess the idea is getting a bonus should be very difficult because the advantage it gives is high and ability to get more bonuses is easier than getting the one bonus to begin with?



 cairnswk
				cairnswk
			








 
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