Moderator: Cartographers


Yea I've had this happen a few times. Just work through it, be patient and DON'T try to do anything else while it's attempting to move everything. Leave all the layers as they are because you might have to go back and edit those flattened layers later.jonofperu wrote:Thanks for the reminder, Koontz. I've been working on an update, but I'm having some trouble with Photoshop. I may have to flatten some layers since I have thousands now and I think the file is too large. If I try to move the legend or some other group for example, it hangs up processing for a couple minutes before it completes the move...

If you want to flatten or merge layers, but have a backup, all you have to do is create a new file with the same size, select the layers you want to backup, and then drag them over onto the new canvas (it's a good idea to have both canvases visible) and viola, you have the layers backed up after you save the new file of course. You can then flatten or merge the layers in your working file. Though if you do this be prepared to do extra work in the long run. One thing you can do is to make sure you don't have any other programs running, that will help when working with PS.jonofperu wrote:Well I'm thinking of flattening some groups in a working file and keeping them in a backup so I can access those layers and import them if I need to. Not exactly sure how easily that's done though. But I'm definitely not going to eliminate layers by flattening unless I can find a way to preserve them. Thing is, if there were a way to easily import/export groups of layers I could reduce the filesize significantly and make the thing usable again.





iancanton wrote:the corners ought to start with n2 neutrals instead of n5.
If ian says it, take it as a must have.jonofperu wrote:Anyone else think the corners should be a 2 or 3?


Ah ok! That way it looks cool thenjonofperu wrote:LOL, thanks. But I'm thinking Ancient Americas, hence the stonework and legend border.
Sacsayhuaman is a major inspiration in the design (including the stairways going up between levels), but wasn't a pyramid. It had a long, three-tiered battlement along one side of the hill it was built on.jonofperu wrote:Here are some images that inspired the design of the map:
The "altar" is patterned after the Intihuatana stone at Machu Picchu - not actually an altar, but I chose it for the distinctive, recognizable shape. (And I cound draw it to accommodate troop numbers. http://en.wikipedia.org/wiki/Machu_Picc ... tana_stone
The fortress itself is very reminiscent of the Inca fortress of Sacsayhuaman.
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Where I also found inspiration for the stairs between levels, stonework, etc.
And the stones-sticking-out steps up to the summit are another distinctive Inca feature:



Very easily in a quads game, trips would also be pretty easy, doubles with good dice could be done, so lets say a third of games, singles, large games never, 1v1 and small games, I would say pretty rare like you. So to include the game play from team games, this would need to be included in discussion.jonofperu wrote:Also, how likely is it that someone will manage to control all 4 corners on C?
I would agree in no spoils and flat rate games, but escalating games, it would be pretty easy at that stage to break through some troops to hit the top.jonofperu wrote:Of course it IS a lot of power and if they get that far they've probably got the game in the bag anyway.
This is why I suggested the things I did. Getting to the top quickest will be the only real strategy on the map. Try to find a way to force players to stay on the map and fight more will be crucial.jonofperu wrote:IMO the biggest advantage and the primary objective will be in reaching D. At that point you are out of range of the camps' bombardment and have basically created a new base with +3 auto-deploy and a huge bombardment range.


