Moderator: Clan Directors
How would this work when all the clans participating play a series of games to determine the league they're entered into?ViperOverLord wrote: * Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.

My understanding is that was a one time play-in. From there, the top 4 teams or so (I don't recall the number) in a league advance to the next league and the bottom 4 or so teams are demoted. The problem with that system imo is that it can lock good clans out of the premier league for two years or even more. That's just too long. Some clans may even decide it's not worth it and drop the CL to focus upon challenges or CC Cup. I think we should want a system that isn't locking out good clans from high level competition for so long.iAmCaffeine wrote:How would this work when all the clans participating play a series of games to determine the league they're entered into?ViperOverLord wrote: * Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.
I'm in favor of them having something that plays more to their strengths. But, I do like at least a brief interim between map usage so that clans can't use a one dimensional strategy.benga wrote:I am in favor of a clan using somewhat a home map, a map that that clan use more often then others.


Premier League of 18-22 clans,, this its to large and could last to long,ViperOverLord wrote:I'm going to state my proposal for CL6 without the reasons for now, so that my concepts are clear and concise.
* Expand Premier League to 18-22 clans and have the clans play each other only one time.
* Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.
* Have a map system that is not based upon a clan only using one map for an especially large time frame. Perhaps, a hybrid system that is half random and half allocated. A clan could reuse a map once it has been retired for three matches.

What was last year's debacle and what makes it so huge that you want to make it so teams in third league are locked out of premier league for a minimum of two years? And btw, if they have a bad performance in second league, then that two year clock restarts. I find that system incomprehensible. Most clans do not want to get stuck in the mediocre leagues. They want to challenge themselves at the highest level.Finsfleet wrote:I support qwert. After last year's debacle, CL is interesting again. I like the format and I wouldn't change it.
The hell it is. You have 11 teams playing each other twice for 20 rounds. 18-22 clans playing each other once is roughly the same amount. And btw, I'd be fine with PL going as high as 24 clans.Qwert wrote:Premier League of 18-22 clans,, this its to large and could last to long
Then don't make the match-ups home and away. Allow each clan to pick half of the non-random maps.Qwert wrote:Only one time? this mean that someone can win on hes home games, and lost away, and overall will lost all points. I think that this its not fair.
Does Manchester United, Chelsea and, Liverpool get relegated or are they essentially fixtures? I don't care if TOFU or KORT stay in the PL if they earn it year after year. The point is to have more opportunity for for more clans to compete at the highest level. Why would you want to relegate top clans to the second league so easily anyways? That seems rather counter intuitive to me.Qwert wrote:I think that this will not work, because you will have top 10 clans who will stay almost forever in Premier League, except if they go social, or decline to play in premier] this will dont give any chance to low clans to fight for possibility to enter into Premier League.
I don't think the minor issues regarding the relegation league has bearing on the readjustment. But, as far as the relegation system goes. I don't think it matters if there is one relegation league or two relegation leagues; so long as they offer a strong opportunity to get back into the premier league the next season. The three tier system is bunk.Qwert wrote:I also though that promotion relegation could work, but many things could shake this construction, and every year you will have clans who skip to play, who could leave in middle of competition, and then you will need to make many mechanism who will fix this in fast way. Creating rules are not easy.
1. It gets annoying to track what maps were used.Qwert wrote:I dont see what its wrong with 1 map use? You have over 230 maps, and you want that some clan only use 20 maps for entire league. Its encourage clans to start use other maps to, and make more competitiveness in league .


I dont going to be Clan League Director for CL6, so after all if you want to create totaly new Competition system, this will be up to clan community. I just say what i think its not good. Benga pointed he will like to have that clan use home maps, so if few maps be used, then we can call "CL6 Classic Map Leagues" .Keefie wrote:The use of home and away in order to even out any map advantage is undone by the 1 map rule. In rounds 15 and 16 we play our two main rivals in the competition and I'm going to struggle with map selection. It's making our 'home' games seem like away ones. This is why random maps are becoming more prevalent as the competition goes on. Clans are using them in the hope of scoring lucky with map selection. I think that allowing clans to use a map twice would alleviate this issue.
Qwert, rather than just dismissing suggestions, I would respectfully ask you to remain open to new ideas. ViperOverLord has come up with some good stuff and should be listened too.
I dont quite understand what you mean to say? Who are screwed and relegated ? If system stay same, you will have again chance that from Qualification compete for Premier, Second or Third League, and all depend on your performance no mater how strong are your opponents.Yet, because of quirky, random draw someone had to get screwed and relegated to the two year plan, which again is ridiculous.
IA - 2
OTP - 7
MD - 13
TFFS - 15
MM - 20 (Was 7 at the time we played them)
AQOH - 25
Okay; unless I'm misremembering, I thought it was proposed that the three tier system would be a fixture and that teams would be promoted/relegated based upon performance. If that aspect was not ratified as you say, then some of my points are moot.Qwert wrote:I dont going to be Clan League Director for CL6, so after all if you want to create totaly new Competition system, this will be up to clan community. I just say what i think its not good. Benga pointed he will like to have that clan use home maps, so if few maps be used, then we can call "CL6 Classic Map Leagues" .Keefie wrote:The use of home and away in order to even out any map advantage is undone by the 1 map rule. In rounds 15 and 16 we play our two main rivals in the competition and I'm going to struggle with map selection. It's making our 'home' games seem like away ones. This is why random maps are becoming more prevalent as the competition goes on. Clans are using them in the hope of scoring lucky with map selection. I think that allowing clans to use a map twice would alleviate this issue.
Qwert, rather than just dismissing suggestions, I would respectfully ask you to remain open to new ideas. ViperOverLord has come up with some good stuff and should be listened too.
I dont quite understand what you mean to say? Who are screwed and relegated ? If system stay same, you will have again chance that from Qualification compete for Premier, Second or Third League, and all depend on your performance no mater how strong are your opponents.Yet, because of quirky, random draw someone had to get screwed and relegated to the two year plan, which again is ridiculous.
IA - 2
OTP - 7
MD - 13
TFFS - 15
MM - 20 (Was 7 at the time we played them)
AQOH - 25
But if you have 3 tier relegation-promotion,, then some clan will not get any chance to play against stronger clans, and will play in third league for long time.
Any how its only mine oppinion, and clans will decide , what they think its good and what are bad.
Perhaps. But, I felt like we could get a greater mix of voices in the clan forum to start.Qwert wrote:nobody open any discusion abouth CL6 in CD&F, and also there its not have any rules in Cl5 abouth creation of Cl6 leagues .
We dont even talk about Cl6 in Cl5 .
You are clan leader, and you have acess in CD&F, so maybe you need to open topic there, and PM all clan leaders to make his oppinions.
It's not that your points aren't worthy in the right context. But, they have no real bearing on whether or not we should switch to a promotion/relegation system. Just as it is now, if a clan quits in the middle of the league, it would forfeit all its matches then to not give any clan an unfair advantage. If a clan withdraws before the premier league starts, then another team is promoted.Qwert wrote:The main problem with your 24 clan League, are some kind of Clan agrement,that no mater what happend, he need to play entire League, from start to end.
This its not same like English Premier League, where team sign contract, and have huge money guarantee to play in Premier League.
Here clan could quite after 5 rounds, and then what?
If this possibile i will be first to propose all this, but again you need to make good relegation and promotion rules, and also rules in case if someone drop from leagues.
I know how much time i spend on build rules for Cl5, and you never know how can some unexpected happens(like AOC,EMP and TOFU)

Sounds like you're for a perpetual relegation/promotion system. I am, as I mentioned; provided there are plenty of spots in the premier league and whatever relegation league(s) offer a significant shot at promotion to the premier league for the season thereafter.QuikSilver wrote:Finish second in premier league, get nothing but respect.
Finish first of third league... Get a medal.....
It's sounds weird to me. But for the debate of relagate clan. Top 4 of second league and bottom 4 of first matchup to see who Will be in first league or not. Others spot are secured
which is what CD's are currently recruiting for. a real man.Qwert wrote:dont get me wrong, viper, when i start build this Cl5 structure, mine though was also promotion -relegation system, but for this need to have even more involvement and more work. From what i see now, and with this experience,i realised that still its missing many more rules, who will handle all this promotion and relegation. Also responsibilities need to be much more high, and any new organiser need to get more free hands , so that he dont be drawn back when he make some decision. Or this need to be exclusive CD job, and CD need to become Main organiser who will do all things.
If this could be build in good way, then this could work, but need man who will take all this, and execute in almost professional way.
Otherwise this could be nightmare.
Same as wars I guess. Beat a bad clan 33-8, get a medal. Lose to a top 5 clan 20-21, get respect.QuikSilver wrote:Finish second in premier league, get nothing but respect.
Finish first of third league... Get a medal.....
It's sounds weird to me. But for the debate of relagate clan. Top 4 of second league and bottom 4 of first matchup to see who Will be in first league or not. Others spot are secured
I don't understand the pb with that. If you have in 3rd league then you are not that good. What would be the interest of people in 3rd league to play against top 5 clans? They won't have a chance, lost almost all their match, and that's it.But if you have 3 tier relegation-promotion,, then some clan will not get any chance to play against stronger clans, and will play in third league for long time.
Any how its only mine oppinion, and clans will decide , what they think its good and what are bad.