Moderator: Cartographers


OK, thanks RB0, Coastal Batteries it is.RedBaron0 wrote:As a personal preference, I'd change, "Land Batteries" to "Coastal Batteries" it just sounds better to me, but I leave it to you.
Otherwise I see no real graphical concern, (other the remaining requirements of tests and large version) however I worry that this map is smaller/losing condition version of Stalingrad which gives 95% of the site reason to cringe, but that's my opinion, plenty of niche maps out there!






The 8's aren't lined up, but all we need is to make sure that they don't overlap other 888's, region names etc. The lining up will be in the xml stage.Bruceswar wrote:Is it me or are 8's not lined up? Looks good otherwise.








RB0, those armies were generated from the xml tool, where green is 009a04, so i am not sure if that is a correction that needs to be made in the xml tool or not.RedBaron0 wrote:Of course... Gilly gave me the wrong HEX code for the new green, sorry cairns the green is #006400








Thank-you RB0RedBaron0 wrote:
Okay kiddo, up you go!






Gilligan wrote:Cairns,
I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.
Chunnuk Bair should not border Bigali
Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.
L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.
Why do BS territs have autodeploy of 0?
All of this being looked at Gilligan.Gilligan wrote:Few other points,
all of the starting positions need underlying neutrals.
Beach Y needs 3 neutral not 2.


Fixed. SomehowGilligan wrote:Cairns,
I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.
DoneChunnuk Bair should not border Bigali
Grouped in with landing craft on the map bonusesShould MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.
Done.L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.
No reason, prolly a hang-over from something else.Why do BS territs have autodeploy of 0?
Done.Gilligan wrote:Few other points,
all of the starting positions need underlying neutrals.
Beach Y needs 3 neutral not 2.



Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.
Sorry I don't see a reference to this eitherGrouped in with landing craft on the map bonuses

Where don't you see a reference.Gilligan wrote:Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.Sorry I don't see a reference to this eitherGrouped in with landing craft on the map bonuses

Oh, the auto bonus wasn't there in the XML I checked. Sorry.cairnswk wrote:Where don't you see a reference.Gilligan wrote:Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.Sorry I don't see a reference to this eitherGrouped in with landing craft on the map bonuses
The map shows one.
The xml has autodeploys.
I don't understand

So, what is missing?Gilligan wrote:...
Oh, the auto bonus wasn't there in the XML I checked. Sorry.
I was looking at a map reference, not an XML reference.


Fixed.Gilligan wrote:The Bigali/Chunuk Bair border is still there (on the Bigali side)
Yeh? so as stated above, they should be there...the fire images were accidentally deleted in previous version.I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)
