Moderator: Cartographers

I'm still thinking about them; will probably post them in the next few days or so. I don't think is close to quench, so there's no rush, right?koontz1973 wrote:nole, you also mentioned that you had a couple of game play points to make. Still have them or are you happy now with this?
No rush but I still want your thoughts on this.nolefan5311 wrote:I'm still thinking about them; will probably post them in the next few days or so. I don't think is close to quench, so there's no rush, right?koontz1973 wrote:nole, you also mentioned that you had a couple of game play points to make. Still have them or are you happy now with this?

But it's also a +2.Fulch wrote:Function of Sirens?
Has this been brought up yet?
I have a game where I took a Siren but was not able to fort out of it. I realize they cannot attack, but forting is different. The result was leaving troops stuck there. Like Alcatraz in SF.
Is this a bug?
If they are not allowed to fort out, the ledger should be better worded as it currently states--Sirens cannot attack.
Map has a nice concept. Cheers.


The sirens cannot reinforce or attack out of, you cannot have one without the other. Any troops you place on them are stuck. But you need to place troops on them to protect your bonus. Remember, it is a pretty good bonus for one region so they are nice to have. I see no reason to change the wording but if you can suggest something that fits the space I have, I can change it.Fulch wrote:Function of Sirens?
Has this been brought up yet?
I have a game where I took a Siren but was not able to fort out of it. I realize they cannot attack, but forting is different. The result was leaving troops stuck there. Like Alcatraz in SF.
Is this a bug?
If they are not allowed to fort out, the ledger should be better worded as it currently states--Sirens cannot attack.
Map has a nice concept. Cheers.
This suggestion completely changes the sirens idea. Sirens draw you in and never let you go.Aleena wrote:Suggestion to Fulch's issue maybe add a one way move ability from each Siren to the peguses next to it.
So if you reach the Siren - you can only leave here rock through the passing of a Peguses... Just an idea.
This is a legit strategy. Seen it done countless times on the feudal maps. But if someone is getting the 3+2auto, that is only 5 troops. Surely, you can see an advantage to going out to get bonuses. Dead warriors are 3 alone.betiko wrote:Ok, i m on a dubs no spoils.. And i don t know there is something wrong about it. In spite of having a clear troop advantage, the bonuses are to small to take. Opponents keep on stacking their slave entrance waiting for us to take too much confidence and attack too many neutrals...
I don t know i really liked better the 2 cups for food bonus as before personally..
Also.. This is not a map for no spoils!! Impossible to have a significant advatage to go for prometheus before at least 30 rounds..

BOB doesn't recognize the new type of bonus in XML (collection bonus). It's not a map issue it's a BOB issue.EricPhail wrote:A quick question (here seemed an acceptable place to ask): Why does BOB (5.2.4) not recognise multiple food or minotaur bonuses when calculating troops due?


Bob does not recognise the conditional borders in the games yet. That will have to be told to the bob guys in the add ons forum.tez hodos wrote:Koontz,
so far, nice work on the map. I'm in a four player, singles, sequential game. I may have found a bug. Sorry, I didn't read all 38 pages in case this was already addressed. The legend says you must hold a slave entrance to stay in the game. That makes me think you can directly attack someone's slave entrance. BoB indicates so. I positioned to attack someone's slave entrance from its adjacent ring of fire, but I could not choose the slave entrance as an option to attack.
What he said.puppydog85 wrote:you have to hold Prometheus in order to take the slave entrances.

Can you post the game number? Is it foggy?loutil wrote:It would appear as if I have found a flaw. In a current game I hold both L-10 and L-12 food. I do not hold any other food terts but the game is giving me the plus 1 bonus.