INITECH XL HAD A PREMIUM PRIZE TO THE WINNER - awaiting confirmation that same will apply here
The pace of the Initech series has slowed, but the size of them will not shrink. On the heels of the successful Initech XL, I'm proud to announce a similar version... Initech XLI: European Extravaganza!
OVERVIEW
This tournament will be a 80-player, 4-round, 28-map, 570-game tournament. Games will be standard, terminator, and assassin in nature. Players will play 9 games per round, with the bottom twenty players being eliminated after the conclusion of each round. Players reaching the final round will therefore play 36 games. The player with the most points accumulated after 4 rounds will be crowned tournament champion.
RULES
All non-1v1 games will be sequential, flat, chained, automatic, fog with a 30-round limit.
1v1 games will follow the same rules but will have no spoils.
ROUNDS
Each round will take place in a different geographic region of Europe, with one of the maps being a Europe-wide map. Each round will consist of the follow matches for each player:
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• One (1) 4-player assassin game on a second map
• Two (2) 5-player terminator games on a third and fourth map
• Two (2) 4-player standard games on a fifth and sixth map
• One (1) 5-player standard game on a seventh map.
SCORING
The scoring will be standardized throughout the tournament as follows:
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• Assassin map wins will be worth 10 points
• Terminator eliminations will be worth 2 points
• Terminator map wins will be worth 5 points
• 4-player standard map wins will be worth 12 points
• 5-player standard map wins will be worth 18 points
NOTE: points carryover and scores will not be reset at the start of a new round.
MAPS
Round 1 - British Isles
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London (1v1)
Ireland (assassin)
England & Wales (terminator)
British Isles & Scotland (4-player standard)
WWII Europe (5-player standard)
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Luxembourg (1v1)
Iceland (assassin)
Kingdom of Denmark & Germany (terminator)
Nordic Countries & Benelux (4-player standard)
Europa (5-player standard)
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San Marino (1v1)
France 1789 (assassin)
Austria-Hungary & Iberia (terminator)
Portugal & Malta (4-player standard)
Europe 1914 (5-player standard)
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Istanbul (1v1)
Cyprus (assassin)
Maceonia & Yugoslavia (terminator)
Ancient Greece & Balkans Peninsula (4-player standard)
Rail Europe (5-player standard)
If two players are tied on points for advancement to the next round, the following criteria will be considered for breaking the tie:
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• Total head-to-head results from the concluding round
• Total head-to-head results from the entire tournament
• Number of 5-player standard map wins in the concluding round
• Number of 5-player standard map wins in the entire tournament
• 1v1 playoff match on the 1v1 map from the round in question
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• Most 5-player standard map wins in the concluding round
• Most 5-player standard map wins in the entire tournament
• Standard playoff match using tournament settings, but using the assassin map from the round in question
If three or more players are tied in a situation where two players can advance, the multi-person tiebreaker will be used. However, if that tiebreaker winnows the number down to two players for a final spot, the tiebreaker will revert back to the head-to-head system. In other words, the tiebreaking system is formatted in an attempt to avoid a playoff game that will delay the tournament.
In the event that a player drops out or loses premium prior to all game invites being accepted for the Round 1, their replacement will be taken from the list of reserves. Any points accrued by the player dropping out will be credited to that reserve player. However, no reserve player will be allowed to progress to Round 2 unless they score at least 5 points on their own.
In the event that a player drops out or loses premium after all invites in Round 1 have been sent and accepted, their replacement will be taken from the current standings. If the replacement is made between rounds, then the replacement player keeps his/her own score and we move forward with no other changes. If the replacement occurs mid-round (before all invites for that round are accepted) then the replacement player keeps his/her own score and also gets credit for any points accrued by the player dropping out during the round in question.



