
Welcome Comrades to the 96th edition of the Dispatch
The Hippo is taking care of some urgent business, so I have the inestimable honour of bringing you the latest stage in our continuing redesign of the newsletter. In fact, if you're wondering why this issue is two days late, it is because I hoped Hippo would be here to celebrate this proud moment and I didn't want to deprive him of the honour. Well, c'est la vie, sometimes the cracker crumbs fall in unpredictable places.
Starting with this issue, we will no longer be going through our usual contortions to make the newsletter fit into one post. Instead, each major section will have its own post, although they will continue to be in exactly the same sequence as before, so you can choose to read the whole thing as one giant issue or just jump to the section you want to see first.
The innovations hippo introduced in Issue 95 will continue. The complete package will be published only in the Newsletter Issues Forum, while only the introduction and table of contents will be published in the Announcement Forum and in your Inbox (for subscribers.)
Okay, here's what we have on tap for you:
The first major section is Mess Hall and Interrogation Room, which includes another installment of Safariguy's Scum Insider and your interrogation of Sempaispellcheck. Truly, sempai is one of the most interesting, versatile, and cultured people we have on Team CC, and it's a pleasure to read his answers to your questions. As an added bonus, he completely translated all his answers, making this (I believe) our first fully bilingual interrogation.
The Platoon Report covers all aspects of the Clan scene. Team leader Swifte is aided by qwert, IcePack and betiko as they bring you all the stats from all the major clan events. CL5, CC3, F400... it sounds like a series of warships or space shuttle missions...
War Games is what we call the Tournament Section. In addition to all the usual features from DaveH and animainiacks, this issue features my interview with Brigadier IanG7.
Cartographic Surveillance is our smallest team, comprising only two people: Seamus76 and koontz1973. What this team lacks in size, however, they make up for in hyperactivity, and once again foundry matters are very thoroughly covered. In addition to regular features like Maps in Development, this issue includes a report on the Great Community Map Project as it enters the next major phase.
Finally, our Next Mission Brief includes such things as the closing credits and information on how to subscribe. In addition, we have a very significant policy announcement for the next issue.
Dukasaur - Aide Executive
on behalf of
thehippo8 - Chief Executive
And finally some late-breaking news:
Late-Breaking News: Runewake2 Joins! by Dukasaur
Spoiler
The newest member of Team CC is runewake2. Runewake has been working on mobile apps for CC. Blakebowling takes up the narrative:
Talent+Dedication=What Team CC needs! That's such a perfect summation that I just had to type it again.blakebowling wrote:Runewake2 originally contacted me about the app he was developing, with questions about the API (this was before the outage). I originally responded to his request at face value (i.e. I gave him the information he asked for). Later, I had went back and was looking over the app he is currently building and it was a no brainer that his talent + dedication = what Team CC (Tech Team) needs.
As more and more people turn from desktop computers to tablets and smart phones, mobile apps will be a key element in keeping people on CC. I am delighted to hear that someone who has set this as his first priority (and has some talent to back it up!) has joined the Tech Team.runewake2 wrote:I joined Conqueror Club years ago at the suggestion of a friend and it grew from there. I joined the tech team because I wanted to bring my mobile apps to the next level and, in general, improve the experience site wide.
Spoiler
In the wee hours of May 24th something went wrong with the API component of the website. What is API? Hell, don't ask me -- I'm not a techie! But apparently many of the more popular scripts on the site use it to get information that they need to function. MapRank, PM Team, chatglove, Tour Stats and many other scripts were non-functional without the API.
On May 30th blakebowling finished writing a patch for the API, and this morning (June 3rd) it went live. There are still reports that some scripts are not working, but most of them seem to be. Some scripts might need to be modified for the new environment.
If you are having trouble with your favourite script, before committing seppuku or posting a bug report, try uninstalling it and reinstalling a clean copy. If that doesn't work, then commit seppuku or post a bug report. And watch the API outage thread for more updates.
Thank you blake for your hard work, and for hunting this bug with great alacrity!
On May 30th blakebowling finished writing a patch for the API, and this morning (June 3rd) it went live. There are still reports that some scripts are not working, but most of them seem to be. Some scripts might need to be modified for the new environment.
If you are having trouble with your favourite script, before committing seppuku or posting a bug report, try uninstalling it and reinstalling a clean copy. If that doesn't work, then commit seppuku or post a bug report. And watch the API outage thread for more updates.
Thank you blake for your hard work, and for hunting this bug with great alacrity!

If you would like to apply to join the news team, please visit the thread below for more details!
Click here for Recruitment Details...
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