
Peloponnesian Warlord II
(Terminator, Assassin & 1 v 1)
Teflon Kris has Ended the War of The Gods and Retained his Pre-Eminance as Peloponnesian Warlord
Background
Many seasons have passed since you completed the labours of the Gods to earn redemption, return to human form and become the Peloponnesian Warlord. Your kingdom has expanded, the creatures of the Gods have been kept at bay and a time of trade with other city states has brought peace and great wealth to your citizens.
But, one night, there is a flash of lightning in your chambers, and Zeus appears: “Great Warlord, although you have regained the favour of the Gods after you had at first defied them, they will come to you asking you to undertake great labours again. For the Gods themselves are at war with one another and are taking that war to the world of men for men to do their bidding.
The Gods may give you the task of defeating the mighty creatures of their rival Gods, they may ask you to defeat the forces of a single human enemy, terminate many enemies or assassinate one amongst many.
Prepare yourself for battle and for arduous voyages. For the labours of this war will be many. They will take you amongst Greek City States, all across the Peloponnesian World and into the Labyrinth of the Gods.
And beware, the Persians are seeking alliances with the ancients of Gilgamesh in an attempt to reap benefit and invade the war-stricken lands of Peloponnesia. They must be defeated in their home lands before they can form alliances and amass forces strong enough to invade.
And, in these dark times, the fury of the Gods is such that siege may even be laid unto Olympus itself. As we speak, great armies prepare to advance there. You will be required to terminate these forces too, for that is my labour, the labour of Zeus beholden unto you. Fear not, for I, and some of the other Gods, will supplement your forces as best we can.”
As he is about to leave, he turns and addresses you once again:
“Always remember the rules of war of Ares. To battle with honour you should not attack deviously and take your opponent unawares: always wait until the second act of any battle before you begin to conquer your enemies. If you do not battle with honour … Ares may banish you to the fires of Hades.
You can do this Warlord, look deep within yourself, the power is within you, for the blood of the Gods runs through your veins.”
You stare in amazement at this final statement but before you can ask what Zeus means he is gone, ascending into the clouds and far beyond.
Tournament Structure Diagram
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Four groups of 5 warlords each.
- Warlords fight two 1 v 1 battles against the other 4 warlords in the group (Pelo War & Labyrinth**, 20-round limit), scoring one point for a victory*.
Warlords fight three 3-warlord assassin battles (Pelo War, 30-round limit). The winner scores 2 points*.
There are also four 5-warlord terminator battles (3 x Pelo War & 1 x Ancient Greece, 20-round limit). In each match, warlords score 2 points for winning the game, plus 1 point per termination*.
Winners and runners-up in the group qualify for the second stage.
In the event of warlords finishing on equal points (for second and/or third position), the position will be determined by a one-match 1 v 1 play-off (Pelo War), with the winner progressing. Players finishing on equal points for other positions will be ranked according to fastest win (no. of rounds), then number of terminations, then by random.org.
Third-place warlords compete in a one-match 1 v 1 play-off against another 3rd-place warlord (Pelo War), with the winner progressing.
Second Stage
Two groups of 5 warlords each.
The battles to be fought, points scoring and qualifications are as above, apart from a terminator battle in Gilgamesh (rather than Ancient Greece).
Final Stage
One group of 5 warlords.
The battles to be fought and points scoring are as above, apart from a terminator battle in the realm of Ancient Greece (rather than Gilgamesh). This battle will be sunny due to the proximity of the Great Light of Olympus.
In the event of leading warlords finishing on equal points, the winner will be determined by a three-match 1 v 1 play-off (Pelo War twice and Labyrinth**).
** In the unlikely event that Labyrinth has still not been regained from the hands of the Titans for use at any particular stage of the war, the relevant battles will take place on Pelo War.
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Battles will be no spoils and adjacent, apart from Terminator and Play-Off matches which will be escalating and chained due to the support of the warring Gods in these most vital battles.
Ares imposes a round limit of 20 to battles, apart from assassin battles which will be 30.
All battles will be automatic, sequential and no trench warfare as per the rules of honourable battle of Ares.
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*If you do not battle with honour you will cannot score points for the battle in question.
Ares may banish you to the fires of Hades and eject you from the tournament if you repeatedly fail to battle with honour.
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Warlords must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Premium required due to a number of simultaneous games.
Warlords will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know).
* Winners of each match should PM the Tournament Organiser with details of the no. of terminations for each player. .
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For the first stage, reserves will be drawn from the reserve list.
In the second stage & final stage, reserves will be drawn from warlords eliminated from the previous stage (initially from the first warlord finishing in 3rd or 4th place to respond).
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If reports of suspected foul play are made and the warlords in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
Some of the other Tournaments by DJ Teflon





































