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This is fully untrue, in trench on normal maps 1v1 the starter's advantage and the importance of the drop is way larger than normal.stotzi wrote: Hint: "Trench" generally lowers the influence of luck, because you cannot wipe away one country after another with good luck in one turn.
Attacking 3v3 will result in a lot of losses. I would definitely take advantage of their mistake by dropping 1s on my 3s to make 4s. Always attack with no less than 4, and never leave less than 2 on a territory that is in contact with the enemy. Avoiding the 3v3 situations will increase your win rate regardless of what other strategies you follow. This is mainly a game of statistics.darkdave2k wrote:Thanks for the replies. We usually play Classic, World 2.0 or First Nations of Americas. My opponents often tend to be extremely aggressive on their first goes, attacking a lot of 3 troops v 3 troops situations. What would be your strategy for this? Would you tend to gather troop numbers on regions or all out attack?
if 4vs3 is good, why is 6vs3 soooo bad ?b00060 wrote:what he said 4v3 good, 3v3 bad, 3v2 bad
The odds of winning a 5 v 7, 6 v 7, 4 v 3 and 6 v 3 have not changed and never will change as long as the same current system for rolling attacking and defending dice are not changed. Do you use the battle odds calculator? http://gamesbyemail.com/Games/Gambit/BattleOddsAslanTheKing wrote:is it now better to attack 4vs3 on this siteb00060 wrote:what he said 4v3 good, 3v3 bad, 3v2 bad
so a 5 vs 7 succeds, a 6 vs 7 too,
but why not a 6 vs 3
i like to hear your answers

With firefox and greasemonkey, you can install a basic version of what that site tells you right on your game screen. Just head over to tools and enhancements forum and look up Assault Odds plug-inAslanTheKing wrote:cool stuff jippd
had no idea a site like this exists
before i do anything, i check on this site first
Attacking:GrudgeBringer_ wrote:I have a question...for us old timers from the board game...do the dice follow those rules. Attacker 1 Die 2 troops 2 die 3 troops 3 die 4 or more troops
Defender 1 die 1 troop 2 die 2 or more troops.............DEFENDER WINS TIES
If they DO use those rules we grew up with it might help you understand what the inner workings are.
