And modestGilligan wrote:I know.
Moderator: Cartographers
And modestGilligan wrote:I know.
It should be "fuel A, tires B, engine C" or any combo like that ... one from each type ... currently its bugged and giving +3 for holding a single fuel or single tires or single engine ... this will soon be updated.jmcm wrote:Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)
For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?
thanks! fun map

scottp wrote:hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself. my .02


Still waiting for the update...thehippo8 wrote:I'm still concerned about dead ends

I am too a little ... but I really want to see how the dynamics change when you get no bonus for equipment unless you have the set. I pretty much think that the track will become the focus and the pit equipment wont become a pile of forces that are trapped persay.Gilligan wrote:Still waiting for the update...thehippo8 wrote:I'm still concerned about dead ends
A few things will be updated when the new XML is sent live, and hopefully can fix some of these problems. But remember: Not every map is playable with every setting. Trench might not be the greatest setting with this map, and with no spoils that might make it even tougher.Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.
This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.
And keep in mind none of us that are playing it are newbies. . . . .
Cool idea, and a great looking map, just not playable. IMHO of course.

I agree with Gilligan...Gilligan wrote:A few things will be updated when the new XML is sent live, and hopefully can fix some of these problems. But remember: Not every map is playable with every setting. Trench might not be the greatest setting with this map, and with no spoils that might make it even tougher.Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.
This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.
And keep in mind none of us that are playing it are newbies. . . . .
Cool idea, and a great looking map, just not playable. IMHO of course.


Nope. Trench is trench and you can only attack again if it's a killer.thehippo8 wrote:In the Trench Warfare map there is a central region which is special. If you play it in trench mode then you can scoot over the middle zone to the other side. I wonder if something like that could work for the racetrack (obviously without the decay)?

Excellent ... I am only still a bit concerned about the troops getting trapped on pit equipment and how the bonus changes will affect "No Spoils" games. I think the changes in the current xml will fix alot of the other issues and criticisms.isaiah40 wrote:Files have been sent!
I hope the changes we have coming make it even better =)Woltato wrote:Great Map. I'm liking this one. Bit complicated to get the hang of at first but really good now I've just about figured it.
yah it's a bugagentcom wrote:I think there is a problem with the bonus titled: "A Pit Tool and A Pit Jack and A Pit Engine (3)" I believe that this is meant to refer to owning a pink diamond, circle and star (corresponding to fuel tires, engine respectively). However my opponent is being given that bonus despite only owning two of the three.
Game 12676962
Key - Yellow is standard bonus
Blue is correctly awarded bonuses
Red is the wrongly awarded bonus