ALL OTHER POSTS WILL BE DELETED. THANKS.
Please refer to this thread for discussion on the recent officiation of the CC4. Thank you, --rds
Welcome to the Fourth Annual OFFICIAL CC CONQUEROR’S CUP!!
Rewards
The Conquerors Cup is now an Official CC Clan Event and as such the CD's have been able to secure premium prizes to award to the winning clan,
Brackets
Clan wars threads
Sign Ups Underway!
General Layout
Seedings
Eligibility
To sign up for the Conqueror's Cup, each clan must meet the following criteria.
- -Must be members of the CDF
-and must demonstrate adequate ability to carry on a war (organizer experience, etc.)
Player Eligibility
We will be playing with an amended "cup tied" rule. The rules will be as follows:
- -If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
-If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
-If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
- 1. Chuuuuck
2. Chariot of Fire
3. Dako
...etc.
Clan Wars
- - 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
- - 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils
- - 60 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
As has been allowed in the past, each clan war can adjust the rules slightly to their liking if both clans agree on the adjusted rules before any games are started and they get my approval.
Settings
- -Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
-30 Rounds For Trench games
-12 hour Fog of War Rule - see below
-For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes
-There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Miscellaneous
Any deemed abuse should be brought to the attention of the Cup Organisers immediately.
The 12 hour Fog of war rule will not be enforced automatically. If two clans wish to use it (as a gentleman's agreement) then this must be done in advance of the round in which they play one another (there will be no penalties for not using it nor will there be any enforcement of the gentleman's agreement by cup officials if it is breached). Games will not be re-made and results will not be changed.
Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players.
This is not a common occurrence and we do not expect to see it happen at all but a rule should be in place to prevent abuse.
If a team breaks this rule the game must be re-made. (unless the wronged clan want the game to stand)
If a clan repeatedly breaks the rule then an escalating scale of punishment will apply.
Decisions of the cup organisers are final.
Clans submitting entry to the cup are deemed to have agreed to the rules.
Organization
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.







