Moderator: Cartographers


After having played some 1v1 games, I honestly don't think this is that bad of a problem. Movement around the map is facilitated with the Pegasus', and the only bonus advantage for the center of the map is the Sirens. Maybe you can just increase the amount of neutrals on the two middle Dead Warriors?koontz1973 wrote:nobodies, and to everyone that worked hard to solve this, thanks.
So to get this straight. You removed the underlying neutrals. This will mean in a 1v1 game, 2 of the four starting positions will be handed out, the other two and the 4 centre ones will now go to random drop. So we can end up with 3-1 corners.
After all the discussions we had over the corners being the ones with the advantages.nolefan5311 wrote:After having played some 1v1 games, I honestly don't think this is that bad of a problem. Movement around the map is facilitated with the Pegasus', and the only bonus advantage for the center of the map is the Sirens. Maybe you can just increase the amount of neutrals on the two middle Dead Warriors?koontz1973 wrote:nobodies, and to everyone that worked hard to solve this, thanks.
So to get this straight. You removed the underlying neutrals. This will mean in a 1v1 game, 2 of the four starting positions will be handed out, the other two and the 4 centre ones will now go to random drop. So we can end up with 3-1 corners.

Code: Select all
<positions max="1">
<position>
<territory>A1</territory>
<territory>J16</territory>
</position>
<position>
<territory>A16</territory>
<territory>J1</territory>
</position>
<position>
<territory>N1</territory>
<territory>E16</territory>
</position>
<position>
<territory>N16</territory>
<territory>E1</territory>
</position>
</positions>And on top of that:jcarter1 wrote:On another note:
Is there a reason why the NW corner only has 2 food sources while all the others have at least 3?
Food is in a pattern like all of the other icons. But slight differences have been put in to make the game slightly unbalanced/uneven depending on where you go from. And yes, food is the first to get captured. Less neutrals to get through in 1v1 games. Larger games may be different but they are more of an added extra and not a bonus to change the game. The swords are more like that in the way you are thinking.jcarter1 wrote:And on top of that:jcarter1 wrote:On another note:
Is there a reason why the NW corner only has 2 food sources while all the others have at least 3?
Is anyone actually ever going to go for the food sources if 3 of them combined only give +1 but start with 2 neutral troops each?

Yes there is. The ring of fire regions are showing as bordering the Slave Entrances, whereas Prometheus is not showing as bordering the slave entrances.pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
isaiah40 wrote:Yes there is. The ring of fire regions are showing as bordering the Slave Entrances, whereas Prometheus is not showing as bordering the slave entrances.pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
No. but you should hold him to be able to attack the slave entrances.jcarter1 wrote:isaiah40 wrote:Yes there is. The ring of fire regions are showing as bordering the Slave Entrances, whereas Prometheus is not showing as bordering the slave entrances.pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
prometheus is not supposed to border slave entrances

what if i have 2 traps? 1 deploy only?or 3 traps...no deploys...is that it?...what if i have 4?..lolololdonelladan wrote:With a trap you have -1 to deploy.
So for example if you dont have any bonus, instead of receving 3 troops at the beginning of your turn, your receive 2 !