betiko wrote:i ve been playing it today, and to tell the truth it looks like 100% of the games have ended with the player starting first in 1v1, people complained about it in chats as well. i think it's possible to get way too much bonus on turn 1, player 2 has to go through 3 neutrals of 2 to break the bonuses taken by player 1. otherwise I like the concept (didn't catch too well how the track jumping goes, not clear why certain segments can attack each other and also it looks like you can only attack in front but you can also attack behind, i would ve thought o a circus maximus logic)
anyway just a little feedback, and thanks for the map.
Interesting about 1v1 ... I am going to play a few and see if that's indeed true. If so there may need to be some balancing done somewhere.
The attacks around the track were done that way to simulate overtaking as well as track positioning and drafting etc... racing strategy ...
In this example
X Y Z >>
A B C >>
D E F >> G H I
A can attack B,C,D,E,F but not G,H,I,X,Y,Z
B can attack A,C,D,E,F but not G,H,I,X,Y,Z
C can attack A,B,D,E,F but not G,H,I,X,Y,Z
D can attack E,F,G,H,I but not A,B,C or X,Y,Z
=D=