background
...on November the 6th issued the famous BBS Bet. I accepted, adding the proviso:
and subsequently won the bet, as detailed HERE.Dukasaur wrote:I'll take the bet, with and only with the following modification: Instead of buying premium membership directly for me, you will upon losing this bet, provide 1 Premium Membership Prize to be offered in one of my tournaments. (Subject of course to all the usual CC rules regarding donated Premium Prizes .)
I will decide which tournament, although if you have a preference I will strongly consider it. In fact, if you're willing to help promote it, I may even name it after you and design it around your idea of what a good tournament is.
So, here we are, and here is the tournament.
No, you cannot reserve a spot "just in case" before the 18th. If you are a premium player, wait until the 18th. Any posts by premiums before then will be summarily rejected. One exception: BigBallinStalin may, if he chooses, sign up for this tournament and try to win his own money back, and he doesn't need to wait for the 18th.
Basic tournament specs: 32-player 1v1 single-elimination tournament, with one game per round except for the finals which will be best-of-five. Freemiums must keep 1 slot open at all times in order to stay in the tournament; failing to do so once the tournament has begun will constitute a forfeit. The best-of-five final can be played one game at a time, although I will send more games if you can open more slots.
All games will be Automatic deployment, Sequential play, 24-hour rounds, with a 30-round limit. Other settings will vary, as described in the phase spoilers below:
Phase One - Introduction
The Dawn

All three modes of wealth transfer -- plunder, trade, and gratuity -- were present even in the most primitive and barbaric societies. You will have plenty of time to ponder this fact as you thrash your opponent on this wonderful and often-overlooked CC map.
Settings: No Spoils, Chained reinforcements, No Fog, No Trench
phase two - plunder

The classic example of plunder as the primary method of wealth transfer was the old Roman Empire. For hundreds of years, Romans lived in unearned splendor while booty from conquered territories streamed towards Rome and their other great cities. When the booty ran out, the essentially unproductive nature of the Roman economy began to show, and the cracks in the facade got larger and larger. This is one of several Roman maps we have on CC; I've chosen it because of its relative simplicity.
Settings: Escalating Spoils, Unlimited reinforcements, No Fog, No Trench.
phase three - trade

On this map you will demonstrate one of the key attributes of trade: it is not a zero-sum game. By transporting goods from disparate locations to the Factories and Markets where they are needed, you will gain ever-increasing rewards for them.
Settings: No Spoils, Chained reinforcements, No Fog, Trench.
phase four - gratuity

In the unforgiving environment of a war game, what map can one use to demonstrate charity? Luckily, there is one: Africa II, a map which was created explicitly for the purpose of helping to support CC's chosen charity, SOS For Africa.
Settings: Flat Rate Spoils, Chained reinforcements, Fog, No Trench.
final phase
The winner will be made known to







