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10 games to me is not what i call play games thats why it differsJust_essence wrote:I do play games here. And I do have bad streaks as well.
However, it seems that my reaction and your reaction seem to differ.
Is 5868 games without once complaining about the dice enough to offer an opinion?Just essence is 100% correct,we all have bad streaks,some of us just suck it up,others throw puerile hissy fits.codierose wrote:10 games to me is not what i call play games thats why it differsJust_essence wrote:I do play games here. And I do have bad streaks as well.
However, it seems that my reaction and your reaction seem to differ.
this is how random works (since you have no idea how "random" works)Just_essence wrote:JimTapken- You realize that atmospheric noise is random, right? [Atmospheric noise is used by random.org to produce random numbers]
What? Deep space? I don't remember mentioning anything about that. They don't have devices in space. They're right here on Earth. Where there is, coincidentially, an atmosphere perfectly capable of producing random atmoshperic noise.there is no weather patterns that cause the dice to TUMBLE around in deep space, no noise for it to bounce off of because in space: dumb asses, there is no noise. you cannot have sound without an atmosphere.
Assault 0% 3.51 150953 155544 153638 155414 154581 154051 0% 3.50 83751 85483 85348 85340 85689 84606JimTapken wrote:and here are my nice bullshit dice numbers for the 6th month in a row in the negatives for overall battle outcomes
JimTapken 4.5 vs all opponents
3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1
Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses
Assault -14% 8 12 +1% 8 4 0 0 +9% 4 2 0 0 +58% 3 0
Defend -46% 0 2 -26% 1 12 0 0 -9% 2 4 0 0 +2% 3 2
Total -17% 8 14 -13% 9 16
again.. nothing about your system is random.
and whats this 1v1 crap? you can't attack with 1 troop
go to school and learn some code before you try and rationalize anything about these dice.. a program is written, with directives that tell it what tasks to perform, (that is not random)... even my code is not considered truly random for the plain and simple reason:
its written by man... its a program language that has boundaries set by tasks that are controlled by UNNATURAL forces, (mans manipulation of code) such as a link to a website, a form function telling it where to go and what to do when it gets there... etc.
comps only know what we PROGRAM them to know.. a hard drive is a blank disc basically when you buy it... you have to set partitions, install what language (OS) it is to use, and it is limited by the basic language ALL computers use... man made language.
Logically speaking, it is impossible for computers to perform a task that it has not been directed to perform from another function or directive.... period.
it is pure, unadulterated luck with these dice. There is no right time or wrong time to throw dice or everybody and their mother would all roll: at 8 pm, when the moon is full, and your girlfriend has her monthly visit, and your sister gives birth to her first born, future mass murderer.
there is no weather patterns that cause the dice to TUMBLE around in deep space, no noise for it to bounce off of because in space: dumb asses, there is no noise. you cannot have sound without an atmosphere.
and for the server in Ireland or Scotland or Dar Four or wherever they claim this so called random comp is at, is not going to travel through wires, its going to travel in space til it reaches the proper satellite that it needs to get it back to this site.
What an uneducated logic for you people to believe in.
I'll bet you people believe in Bigfoot, Santa Claus, and the Easter Bunny.
Your analogies of what you THINK you know are outsmarting your common sense.
I am confused. You are saying in one sentence that the dice aren't random and then a little farther down in your post you are saying "it is pure, unadulterated luck with these dice."JimTapken wrote:and here are my nice bullshit dice numbers for the 6th month in a row in the negatives for overall battle outcomes
JimTapken 4.5 vs all opponents
3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1
Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses
Assault -14% 8 12 +1% 8 4 0 0 +9% 4 2 0 0 +58% 3 0
Defend -46% 0 2 -26% 1 12 0 0 -9% 2 4 0 0 +2% 3 2
Total -17% 8 14 -13% 9 16
again.. nothing about your system is random.
and whats this 1v1 crap? you can't attack with 1 troop
go to school and learn some code before you try and rationalize anything about these dice.. a program is written, with directives that tell it what tasks to perform, (that is not random)... even my code is not considered truly random for the plain and simple reason:
its written by man... its a program language that has boundaries set by tasks that are controlled by UNNATURAL forces, (mans manipulation of code) such as a link to a website, a form function telling it where to go and what to do when it gets there... etc.
comps only know what we PROGRAM them to know.. a hard drive is a blank disc basically when you buy it... you have to set partitions, install what language (OS) it is to use, and it is limited by the basic language ALL computers use... man made language.
Logically speaking, it is impossible for computers to perform a task that it has not been directed to perform from another function or directive.... period.
it is pure, unadulterated luck with these dice. There is no right time or wrong time to throw dice or everybody and their mother would all roll: at 8 pm, when the moon is full, and your girlfriend has her monthly visit, and your sister gives birth to her first born, future mass murderer.
there is no weather patterns that cause the dice to TUMBLE around in deep space, no noise for it to bounce off of because in space: dumb asses, there is no noise. you cannot have sound without an atmosphere.
and for the server in Ireland or Scotland or Dar Four or wherever they claim this so called random comp is at, is not going to travel through wires, its going to travel in space til it reaches the proper satellite that it needs to get it back to this site.
What an uneducated logic for you people to believe in.
I'll bet you people believe in Bigfoot, Santa Claus, and the Easter Bunny.
Your analogies of what you THINK you know are outsmarting your common sense.

That's like 30 rolls.JimTapken wrote:and here are my nice bullshit dice numbers for the 6th month in a row in the negatives for overall battle outcomes
JimTapken 4.5 vs all opponents
3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1
Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses
Assault -14% 8 12 +1% 8 4 0 0 +9% 4 2 0 0 +58% 3 0
Defend -46% 0 2 -26% 1 12 0 0 -9% 2 4 0 0 +2% 3 2
Total -17% 8 14 -13% 9 16
You wanna fight you douchenozzle?JimTapken wrote:run your mouth over the internet moron.... yeah you're real tough.....
for one.. where are your negative percentages ass wipe?.. i see none...
so don't try comparing apples to oranges....and of course you are a protected high rank so you don't even count moron.
just keep investing money here and they will keep giving you your points back
I don't have negative percentages, because that's my overall dice.. It's even. You're investing money too. You're just a shitty player, and I happen tobe a good one.JimTapken wrote:run your mouth over the internet moron.... yeah you're real tough.....
for one.. where are your negative percentages ass wipe?.. i see none...
so don't try comparing apples to oranges....and of course you are a protected high rank so you don't even count moron.
just keep investing money here and they will keep giving you your points back
Yes, the only problem here is that it's too random.Just_essence wrote:JimTapken- You realize that atmospheric noise is random, right? [Atmospheric noise is used by random.org to produce random numbers]

Actually, the average of 1, 2, 3, 4, 5 and 6 is 3.51. So, you're perfectly average (like the rest of us)!Koganosi wrote:
After my total rolls of 180k dice rolls, I managed to get 3,51% Wich in my eyes after all is kinda lucky caus I should have 3,50% right so I am at highest 0,014% lucky then others, this only if the number is scaled down through international rolls. My defenders though also got 3,51% so jeah evens out right. Thing is is 3,51% truly random or are rolls highers?
Urs
Koganosi

You are absolutely correct. I have no idea where that popped into my head. I recall being mystified that after so many "rolls" many of my averages were 3.51. Somewhere, likely after many pints, I calculated an average of 3.51!Koganosi wrote:Total number of rolls is 21. Multiplied by the chance wich is 1/6 equals 3,5. How come the chances are 3,51 in your eyes.
Urs
Koganosi
No worries mate, I thought my brain fucked up there but it didntButters1919 wrote:You are absolutely correct. I have no idea where that popped into my head. I recall being mystified that after so many "rolls" many of my averages were 3.51. Somewhere, likely after many pints, I calculated an average of 3.51!Koganosi wrote:Total number of rolls is 21. Multiplied by the chance wich is 1/6 equals 3,5. How come the chances are 3,51 in your eyes.
Urs
Koganosi
My apologies!



Y'all realize that the government subsidizes atmospheric noise?ManBungalow wrote:Yes, the only problem here is that it's too random.Just_essence wrote:JimTapken- You realize that atmospheric noise is random, right? [Atmospheric noise is used by random.org to produce random numbers]
True I was to lazy to write it down when I went to the upper part, should have also that the lowest part of my luck wich is 3,505%, so luckiest could be 3,514%.Gilligan wrote:Remember that there are digits you are not seeing. It could actually be 3.505, which is a mere .005% above average.

Luckiest is 3.549, not 3.514Koganosi wrote:True I was to lazy to write it down when I went to the upper part, should have also that the lowest part of my luck wich is 3,505%, so luckiest could be 3,514%.Gilligan wrote:Remember that there are digits you are not seeing. It could actually be 3.505, which is a mere .005% above average.
Urs
Koganosi
ps: To be certain calc it but I am to lazy for it.
