Suggestions?x-raider wrote:I'm talking about the ones you got there already.cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?
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Suggestions?x-raider wrote:I'm talking about the ones you got there already.cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?


Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

You could spread them over the map. But see if anybody else can offer any ideas here.cairnswk wrote:Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.cairnswk wrote:Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
Coffee...well it is only grown in the regions shown, so it would be silly i think to have them eslewhere.ManBungalow wrote:You could spread them over the map. But see if anybody else can offer any ideas here.cairnswk wrote:Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.cairnswk wrote:Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though

That is probably what I would do.cairnswk wrote:OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though
x-raider wrote:Sure.cairnswk wrote:Well, x-raider, i haven't exactly ruined it...yet!x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.
It is reversible if people don't like it.
So thanks for you feedback on that.
But I can't ask people to support my opinion if I don't voice it now, can I?![]()
OK, feedback is slow at present, and it seems people were happy withou the complications i threw into the map....nolefan5311 wrote:That is probably what I would do.cairnswk wrote:OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though


Issues, will fix.x-raider wrote:You still need to include the impassable legend.
I suggest putting it above the bonus legend.
As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...
Good luck
Sorry your previous changes didn't go down well.



OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.cairnswk wrote:OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...
OKies. done, update shortlynolefan5311 wrote:You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.cairnswk wrote:OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

nolefan5311...the file is recovered and re-worked...posted as V7 with the ajdustment to neutrals.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.


Thanx nolefan5311nolefan5311 wrote:
Onwards and upwards cairns. Congrats.



well some colours are taken from the flag, mixed with some earthier tones...or so i thought...so i have reduced opacity on them for you to hopefully an aceptable level.RedBaron0 wrote:First impressions: The map colors are kinda bright for me, especially for a desert country. Some more earthy tones would be quite good for me, personally, but the rest of the community will likely have a say as well.
now insertedQuestion, where is the border between Sudan and South Sudan?
yes that is same border...bridge across river near lake connects that piece of land and border is horizontal line running east from Harari.Also I assume Kenya and South Sudan are adjacent, yes? There is a border line from the box from H Harari to W. Snnpr that oddly separates nothing and calls into question what connects to what exactly.
NO, not exactly odd. it's where the border of S.B-G runs under those mountains, and the green is a inner shadow around those borders, so i am not too worried about it as the mountains create the impassable...There is an odd blank patch near the mountains in S.B-G
well yes, for you and me perhaps, but looks nice on map anywayThe word "bonuses" in the legend minimap seems kinda redundant to me, do correct me if I'm wrong here community!
will attend to that.Also a question to that, are the cities within regions a part of their respective bonus? if necessary a pit of explination to that may be required.
mmm...not presently, but need to do something there, so will fix that.Oh, and do the bonuses have names themselves?


