Moderator: Cartographers
This is a good point. Now that I look at it, you should probably think of a way to connect Su2 and Su3.ManBungalow wrote:I don't really understand the bonuses.
+1 for every 4 connected regions in a territory
Does this mean that, in Austrum, the region Ha5 can't ever feature in a bonus because it's not directly attached to any other Ha regions ?

Having a dead territ is never a good thing. Or you could just change HA5 to another Su territory. And there are 4 Su territs, split into 2's. There is bonus potential there.koontz1973 wrote:Why? It is a dead territ, their is no reason to add it onto the others. All of the Su territs number 3 so no bonus can ever be had from them.

I will post the map as suggested changing Ha5.ManBungalow wrote:To rephrase my question -
Can Ha5 be a part of the 4 connected regions bonus if the player holds Su1?, thus connecting the regions by a traceable unbroken line in the style of Age of Merchants and - I think - Kings Court..
Yes, continuity of graphics and each one has its own name for the decays. Correct about the bonus though, no bonuses there. You will find nothing there apart from death (decay) andAlso, is there any point to having differently coloured regions in the centre of Vertex? Are they like that so that one can't actually get a bonus from them? ie. there aren't 4 regions of the same colour.

So, therefore, is there no way of gaining a bonus from holding the Su regions on Austrum? At the moment there are two sets of 2 Su regions, separated by the Meridiem....not connected.koontz1973 wrote:Yes, continuity of graphics and each one has its own name for the decays. Correct about the bonus though, no bonuses there. You will find nothing there apart from death (decay) andAlso, is there any point to having differently coloured regions in the centre of Vertex? Are they like that so that one can't actually get a bonus from them? ie. there aren't 4 regions of the same colour.
glory (WC).
I am not, their are maps that have territs that award no bonuses (Alexander's Empire, World 2.1, Knights, Classic Sydney). The Ha5 and Su territs where added to Austrum for a couple of reasons. The whole point of those territs was to allow strategy to evolve beyond a normal game play type. To make everything into a bonus, you end up giving away troops. You do not force players to think. It all ends up as a normal land grab like most games. As I said, I will make the changes.nolefan5311 wrote:Don't sound so enthusiastic about it...
Correct, but will make the changes.ManBungalow wrote:So, therefore, is there no way of gaining a bonus from holding the Su regions on Austrum? At the moment there are two sets of 2 Su regions, separated by the Meridiem....not connected.



Sounds good koontz. Thanks.koontz1973 wrote:Nole, not justifying something for the sake of it, like all map makers, we have an image in our heads and that is what we work from. As I explained to you early on, these are experiments in what I can do graphically, but also what can be done within current xml with the least amount of words on a map. But like all things in life, things have to change. I just wanted to have dead terts on both maps, but if it is the wish, then so be it. As you know, these two days are my busy ones, so expect the maps tomorrow (to show GP only). Then I will start on the graphical changes to get these up to scratch.

Not sure, lowering the neutral count from 16 to 14, would it really make much difference in games? But OK, will show the difference when I post the new maps.iancanton wrote:in vertex, is it worth reducing all of the neutrals from n3 to n2? i don't see any advantage from holding more of the regions on the inner four continents than is necessary to reach arctous.
ian.




















koontz, they are good, but i have to wonder if they both could not be down-sized, especially the large which i think is excessively large.koontz1973 wrote:Thanks nole, Does anyone have a problem with these two? I would like to start the xmls?
