Done.RedBaron0 wrote:You'll have to apply for super-size status to increase the size of this small version to those dimensions, cairns.
Moderator: Cartographers
Done.RedBaron0 wrote:You'll have to apply for super-size status to increase the size of this small version to those dimensions, cairns.

the normal process of working usually applies clockwise in the foundry, so i ma happy where it is.sannemanrobinson wrote:I would place Tsentralny on the top right. Then most bonus names move anti-clockwise.
but this was a good suggestion.Also instead of "Inner suburbs +13" it could be "Tsentralny +13".

koontz, i had a go at placing some texture on the inset, but because i have it beveled it doesn't take to having a transparancy on that.koontz1973 wrote:..
cairnswk, this is a personal request so feel completely free to ignore it. The inset that you have the legend in, I have need wondering if it would look better at a raised piece of wood and made to look like a plaque.





Simple design for the frame to compliment the complexity of the centre.detract

Yes i'm kinda thinking that way also. i actually tried it and it does look somewhat messy around the edges.koontz1973 wrote:Simple design for the frame to compliment the complexity of the centre.detract


I agree Seamus...it is a little pixelated, but i think this is the best it will do.Seamus76 wrote:The end of the ring at Arabat looks blurred or something. Could just be my eyes, it's late here, and I just got one of the twins back to bed after screaming for two hours.
All done!koontz1973 wrote:A.I. to K.I. the territ line going to the gold circle runs along it for a little bit. Remove that.
The 4 screws that hold the legend plate in, bring them out a little bit and make into a dome shape to give them some relevance. Right now they look half done. Either that or remove them.
Gold clips running into the map from the frame. These also have a black territ line running beside them. No need as it is an impassable. Remove those lines as well.
Apart from that, nothing. Great work cairns on what is a unique looking map.





According to nolefan5311 who has been mucking around with the xml wizard and gameplay testing....the current drop is 12 for 1v1 games, which is a no-no...cairnswk wrote:GFX Stamp



Very good, thank-you isaiah40.isaiah40 wrote:Last Call
If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!
isaiah40

Thank-you for letting us know y2manypbry2manypbr wrote:I am color blind, and am able to make out the borders easily. Thanks

The bonuses are in the stars in each outer region as per the legend...y2manypbr wrote:hi, I can see the regions clearly but am not able to determine bonuses easily. I can see area's and borders, however not clear which areas go together to make a bonus. Is there a key, small map that identifies the bonuses? This helps even if you can not see the colors.




koontz1973 wrote:I can see what you are trying to do but I worry that the yellow and gold impassables might confuse even more players, mainly around Gagarinskiy and Ochakovo. Would you try keeping the black lines in place but lower the opacity for the territ lines inside bonus zones. Either that or have the bonus lines thicker that the territ lines. Not by much as some of the lines serve both functions like between the inner ring.
this is understand...the rest is gook, pls explain again and be very specific about what you want.the yellow and gold impassables might confuse even more players, mainly around Gagarinskiy and Ochakovo.

