Moderator: Cartographers
As per my previous request, without the two way, the Alamo is going to become a bottle next. The left/top Mexican army has only two ways in and out of the Alamo.Please comment on whether the ladders should be one way attacks into the Alamo or two way attacks.
As before, they are now very powerful so need to be high.please comment on neutral amounts for the cannons.
targets are good. now leave.please comment on whether the targets should be even smaller.
leave alone.Should I make Santa Anna have gray/ white hair so he looks older?
Yes, but you need to explain the other stars now. Why have 3,2,1 stars if you are not going to explain them.Is the game play in the legend understandable?
When ever you redo an element like them, work of one only. You need to delete all of hte others and then redo glows. This will mean each is the same.some of my targets look different sizes.

In my opinion, it should be a bottleneck. It's a fort. Forts are meant to only have a couple/few ways in and out, that's what makes them so easy to defend, and that is their purpose. I understand gameplay trumps reality, but bottlenecks are not necessarily a bad thing in gameplay. If you look at the map, the northern Mexican army has 2 ways into the Alamo, the Eastern part has 2 ways in, and the South/SouthEast part has 2 ways in. That seems fair to me.koontz1973 wrote:As per my previous request, without the two way, the Alamo is going to become a bottle next. The left/top Mexican army has only two ways in and out of the Alamo.Please comment on whether the ladders should be one way attacks into the Alamo or two way attacks.
This seems like a reasonable compromise if the cannons are now bombarding the whole region that there target is in. I was under the impression that they still only bombed the territ that the target was in, not the entire region. If they do bomb the entire region, then a higher neutral is necessary, but 10 is still too high I think. If they can bomb the entire region except the commander, then maybe a 5 would work.koontz1973 wrote:As before, they are now very powerful so need to be high.please comment on neutral amounts for the cannons.
With the ladders and the neutrals, I would agree to a smaller neutral (5) if they could not attack the generals. You still have the ability to destroy every bonus and eliminate a player with them but the attacking of the generals seems to much if you lower the neutrals.

Yeah, after thinking about that more, that's a horrible idea. Disregard that. But like I said, something can be done to balance the gameplay and realism aspects. Just need to figure out what that is. Starting positions, maybe?tkr4lf wrote:Perhaps something could be done to minimize the chance of that happening?
Or perhaps random drops could be eliminated altogether? I don't think this was the plan, and I don't know how it would work out, but there are 8 commanders...what if everybody was randomly assigned one of the commanders and that was it? Balancing would have to be done, otherwise there would be a massive disadvantage to starting in the Alamo, but maybe it could be cool? I dunno. I'm not advocating this, just throwing the idea out there.
Surely something can be done to prevent people from gaining an unfair advantage gameplay wise while still maintaining the theme.
Been thinking about this as well. Starting positions will work. Give every player 1 territ from each of the 3 areas. When you decide on which ones, make sure the territs by the generals and entrances are given out equally. So no territ next to a general and ladder or bridge can go together.tkr4lf wrote:Yeah, after thinking about that more, that's a horrible idea. Disregard that. But like I said, something can be done to balance the gameplay and realism aspects. Just need to figure out what that is. Starting positions, maybe?tkr4lf wrote:Perhaps something could be done to minimize the chance of that happening?
Or perhaps random drops could be eliminated altogether? I don't think this was the plan, and I don't know how it would work out, but there are 8 commanders...what if everybody was randomly assigned one of the commanders and that was it? Balancing would have to be done, otherwise there would be a massive disadvantage to starting in the Alamo, but maybe it could be cool? I dunno. I'm not advocating this, just throwing the idea out there.
Surely something can be done to prevent people from gaining an unfair advantage gameplay wise while still maintaining the theme.

I don't know that would work so well. If the three areas you mean are the Western Mexican Army, the Alamo, and the South/Southeastern Mexican armies, well...the south/southeastern section only has 7 terits that aren't generals/cannons. The other two would work out ok though. Maybe the 8th position for the south/southeast Mexican area could be just inside the Alamo, say Bell or Banks.koontz1973 wrote:Been thinking about this as well. Starting positions will work. Give every player 1 territ from each of the 3 areas. When you decide on which ones, make sure the territs by the generals and entrances are given out equally. So no territ next to a general and ladder or bridge can go together.tkr4lf wrote:Yeah, after thinking about that more, that's a horrible idea. Disregard that. But like I said, something can be done to balance the gameplay and realism aspects. Just need to figure out what that is. Starting positions, maybe?tkr4lf wrote:Perhaps something could be done to minimize the chance of that happening?
Or perhaps random drops could be eliminated altogether? I don't think this was the plan, and I don't know how it would work out, but there are 8 commanders...what if everybody was randomly assigned one of the commanders and that was it? Balancing would have to be done, otherwise there would be a massive disadvantage to starting in the Alamo, but maybe it could be cool? I dunno. I'm not advocating this, just throwing the idea out there.
Surely something can be done to prevent people from gaining an unfair advantage gameplay wise while still maintaining the theme.






That would be pretty cool.nolefan5311 wrote:Also, do you plan to make this game different for 1v1 games, where one player defends the alamo and the other is attacking it?
Agreed, that is an Awesome idea!tkr4lf wrote:That would be pretty cool.nolefan5311 wrote:Also, do you plan to make this game different for 1v1 games, where one player defends the alamo and the other is attacking it?