ender516 wrote:If you don't like my Conquer Club Contrast Corrector (C4) script, the BOB script has the ability to add white circles behind the numbers on any map, with 10 levels of opacity.
As Inspector Clouseau says: "Problem Solv-ed"
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ender516 wrote:If you don't like my Conquer Club Contrast Corrector (C4) script, the BOB script has the ability to add white circles behind the numbers on any map, with 10 levels of opacity.
Funkyterrance wrote:ender516 wrote:If you don't like my Conquer Club Contrast Corrector (C4) script, the BOB script has the ability to add white circles behind the numbers on any map, with 10 levels of opacity.
As Inspector Clouseau says: "Problem Solv-ed"


natty may not be back and this is a non problem imo. It would not do anything to the current maps, cause problems and only move the problem to other types of maps in the future.IcePack wrote:natty's already indicated he's not making any more maps. Are other map makers complaining? I still dont see a reason why the change is needed when it affects so few maps and would change many others...
I like blue as it is.
IcePack

Something like that is really the best fix. If the number colors are two-toned, then it should really never matter what the map looks like.ender516 wrote:Yes, contrast is the issue. The best solution might be for the site to use colour-specific outlines on the numbers: light on dark and dark on light. Considering the randomly generated colours that appear in Battles Royale, this might need to be calculated on the fly. It might be possible for the site to provide a user setting for the breakover point between light and dark colours.
I completely agree, obviously. I've tried out your Color Contrast Corrector (or whatever it's called) and that does the trick. It's not that big of a deal to me, so I uninstalled it. But IF this is a big deal, then that's the best way of addressing it. I never thought about the issues with BRs though (well, BR's weren't a reality when we started this discussion).ender516 wrote:Yes, contrast is the issue. The best solution might be for the site to use colour-specific outlines on the numbers: light on dark and dark on light. Considering the randomly generated colours that appear in Battles Royale, this might need to be calculated on the fly. It might be possible for the site to provide a user setting for the breakover point between light and dark colours.
my vote is for change, but i don't care what way the site goes. just so long as you can read the numbers on terits for Rockies, USA mapagentcom wrote:To paraphrase a post I made a while ago:
Regarding the poll, it's not fair to only give the options for change but not give an option for leave it as it is. The results are lacking any indication of whether or not you should make the change. They only tell what color to use if you do make the change. But there are at least a few people saying "please don't do this."
If there is a poll posted it should have at least the first 3 of these options. The fourth relates to a solution that has been discussed (often by me) in the thread, but is not part of the OP and should probably be made into a distinct suggestion if it gains traction.
(1) This [In the current blue color with black outline]
(2) This [New blue, black outline]
(3) This [New blue 2, black outline]
(4) This [Current blue, white outline]
Check all that apply.
The poll has been removed and the results have been archived at the bottom of the OP.