Moderator: Cartographers

Yeah I actually tried that first but it didn't look as good. Would have been much easier that's for sure.by dakky21 » Thu Nov 08, 2012 3:10 pm
Yeah, much better now.
Though, you could just make all territory names in CAPITALS, without the first letter being BIGIt would still look cool!

Agreed. But honestly, this still isn't particularly easy to read.tkr4lf wrote:Definitely like the new text better. It's much easier to read than the old.


Thanks so much. I should have all of the text updated in the next day or two.koontz1973 wrote:
Here you go Seamus. Good luck in the main foundry.


I like it better too. Is it better to keep the bridge out of Reuben, or move it to Dibon and Heshbon?koontz1973 wrote:Call me biased Seamus, but I do think that makes Dead Sea 2 a lot more relevant. I don't think you need the swords in the sea. I take it it is a two way border?
How do the bonuses stack up compared to the finished Tribal war map?
Keep the swords then.Seamus76 wrote:That dead sea is a two way border. I like the swords to make sure there is no confusion to players, but it's also reminiscent of the Florida maps fort and conquistador area.
I really didn't do much calculating for the bonuses. I know rimmon should probably go up to +2, but other than that I was just ballparking them.
