Terms [spoiler=TERMS]41 games: 4-12-12-12-1 = 41 points total War split in 2 batches, tie-breaker played in 1st batch 2nd batch starts when the 1st batch winds down. time frame not set in stone. We start the 2nd batch when good and ready. FOED will create the war thread & ask for privs Tie-breaker: World 2.1 quads, no spoils, chained, foggy Trench maps allowed. 2 games per batch max, 30 round limit each Nukes allowed No Manual, Freestyle, Beta, Unlimited Each map twice/once per game type 4 1v1 best of 5 series. Each series counts as 1 game. 5th game is Random, Auto, No spoils, Chained, Foggy. FOED creates 1v1 tie-breakers. Player game count: 35% or 14 of games max per player 12 FoW rule in effect. If FoW broken the offending teams has to reveal the move. FoW does not apply to those maps where the first play has no effect on the opposing team (e.g. Jamaica, Lunar War, etc). Clans agree to resolve any possible disputes/misunderstandings in amicable and mutually agreeable way without forfeits?[/spoiler]
Terms [spoiler=TERMS]41 games: 4-12-12-12-1 = 41 points total War split in 2 batches, tie-breaker played in 1st batch 2nd batch starts when the 1st batch winds down. time frame not set in stone. We start the 2nd batch when good and ready. FOED will create the war thread & ask for privs Tie-breaker: World 2.1 quads, no spoils, chained, foggy Trench maps allowed. 2 games per batch max, 30 round limit each Nukes allowed No Manual, Freestyle, Beta, Unlimited Each map twice/once per game type 4 1v1 best of 5 series. Each series counts as 1 game. 5th game is Random, Auto, No spoils, Chained, Foggy. FOED creates 1v1 tie-breakers. Player game count: 35% or 14 of games max per player 12 FoW rule in effect. If FoW broken the offending teams has to reveal the move. FoW does not apply to those maps where the first play has no effect on the opposing team (e.g. Jamaica, Lunar War, etc). Clans agree to resolve any possible disputes/misunderstandings in amicable and mutually agreeable way without forfeits?[/spoiler]
[player]dr. lucas[/player] is taking a break due to family obligations. [player]TheMissionary[/player] is the new contact for MM.
4 new games will be added to batch 2 (2 trips and 2 quads) for total of 45 games/points. Game count: 35% of 45, 15.75. New max game count per player: 16
winner needs 25 out of 49 total points for win. Looks like I fudged up the numbers little earlier - it always seems to be chaotic when I mix up singles and team games.
MM needs 5 more to secure the victory. having a strong lead in at least 8 of the remaining games, MMs victory seems certain at this point. don't see us making a come back here.