Moderator: Cartographers
Guess I should change the background on that one.ManBungalow wrote: *how easy is it to read neutral player values on the special offer?
I will put them in, just want to make sure game play works first.ManBungalow wrote: *the left legs don't have any region names - are we supposed to deduce the names of each part based on the matching component of the right legs?
It does connect to everything on offer. i.e. hoofs, tongue, and tail tip. Guess I should make the rules more clear somewhere on the map.ManBungalow wrote: *what's the point of the special offer? does it connect the tip/tongue/hoof regions?
Not a bad idea, I can try that.ManBungalow wrote: *some of the bonuses do have similar colours, as you've acknowledged. go check out the hive map - in particular the honeycomb cluster naming system. i'm thinking that you could make one region name in each bonus stand out - perhaps by being bold. for instance, you could highlight the word 'crown' in the crown bonus.
OK will move them to Ox tail base, and Shell Steak. Going to leave it in the neck position.iancanton wrote:top side and back rib are already part of very difficult bonuses. move their stars to shell steak and top blade instead?
I don't totally agree with no one going through the killer neutrals. Really depends on the game. Terminator for example, sometimes it's easier to go through a neutral than go through a bunch of large armies to get your target. I'd also say in long games when the numbers get high 5 troops won't mean much. Still, you're not the first person to say keep that number low so I'll lower it to 3.iancanton wrote: the standout gameplay feature on the map is the special offer. however, it will hardly be used at all because i don't see many players going through 5 killer neutral troops to break a +2 leg bonus, in which case the legs have only 1 region to defend in practice and are worth only a +1 bonus. if u make it 2 killer neutral troops instead of 5, then it's a different story, with the +2 leg bonuses being fully justified (except maybe for the shorter left fore leg, which is arguably a +1).
Agreed.The Bison King wrote:I feel like it's there or just about there. You've been working on this a long time, and I feel like it's finally looking like it's ready to move forward. I'm really glad you've stuck with this.


Yeah, this might help with finding each bonus zone. You could even underline the 'Main' region in each bonus zone, and that may simply be enough to attract a player's eye.anamainiacks wrote: And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
Great idea.AndyDufresne wrote:Yeah, this might help with finding each bonus zone. You could even underline the 'Main' region in each bonus zone, and that may simply be enough to attract a player's eye.anamainiacks wrote: And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
--Andy
I agree with everything said here.anamainiacks wrote:Sorry if this has already been brought up - I didn't want to read through the earlier 26 pages.
Did you have to method of coming up with the bonus values for the various regions? Looking at them now, they don't seem very balanced... The most glaring one to me is, why is the Ox Tail only worth 1, while all the legs are with 2, when they all have the same number of territories to conquer (though LF only has 4), and to defend? Ignoring the tail tip, it has 1 territory to defend (Ox Tail Base) bordering 3 regions (Company Logo, Top Side, Minute Steak).
In comparison, all legs - ignoring their hooves - have 1 territory to defend, bordering less than 3 regions, except the R.Hind leg.So if anything, the Ox Tail would seem like one of the harder 'continents' to hold between the 5 of them. It should be given a 2-troop bonus as well, I think.
- L.F. Marrow Bone borders Outer Skirt (1)
- R.Fore Shank borders Plate and Outer Skirt (2)
- L.Hind Shank borders Bottom Flank (1)
- R.Hind Shank borders Round Tip, Tri-Tip, Top Flank (3).
I also think Crown should be downgraded to a 2-troop bonus region. While it has 3 territories in total and 3 territories to defend, only 2 territories can attack the region, which is a far cry from the 5 territories that can attack Flank.
And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
In all, I was pleasantly surprised when I came to see what the front page was moo-ing about - love the concept, very unique (:
nolefan, this is the one part of the comprehensive analyses by anamainiacks and u (thanks, both!) where i differ because, not only do the neutrals fail to protect completely any regions, but the sirloin bonus zone is non-contiguous, which makes forting a more difficult job; is +5 a good compromise?nolefan5311 wrote:In addition, Sirloin needs to be reduced to a +4 bonus. Suggested bonus value puts it at 4.75, but that's with a neutral 3 right in the middle of it (Tenderloin) and another n3 as a border region.
That works for me. I tend to want to undervalue bonus regions but you make a good point.iancanton wrote:nolefan, this is the one part of the comprehensive analyses by anamainiacks and u (thanks, both!) where i differ because, not only do the neutrals fail to protect completely any regions, but the sirloin bonus zone is non-contiguous, which makes forting a more difficult job; is +5 a good compromise?nolefan5311 wrote:In addition, Sirloin needs to be reduced to a +4 bonus. Suggested bonus value puts it at 4.75, but that's with a neutral 3 right in the middle of it (Tenderloin) and another n3 as a border region.

