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Re: Greatest Weakness (and does it reflect your nature?)

Postby jgordon1111 on Tue Aug 14, 2012 4:32 pm

I get mad when I hit a onsie with a stack 5+ and lose,then the cussing starts. I also have great angst when an opponent takes a small stack and hits my bigger stack and wins,again the cussing thing.

It seems I do more cursing when I am on CC than any other time,mostly my days are around customers and I do not curse around them,gives a bad image.

CC may be a relief valve for me possibly. Got some rather dull witted customers on occassion,and of course they are always right.(man I wish that was true)but joe schmoe who is the best friend of somebodies cousin 5x removed who knows aunt matilda has given them some sound advise from 40yrs ago. AAAAAAAAARRRRRRRRRRRGGGGGGGGGGGHHHHHHHHHHHH.

I actually thought leaving law enforcement was best thinking less politics and stress. LOL dumb.

Thank you
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Re: Greatest Weakness (and does it reflect your nature?)

Postby fadedpsychosis on Wed Aug 15, 2012 5:21 am

yeah, don't ever work in tech support gillipig... computers+ignorance=head-desk
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Re: Greatest Weakness (and does it reflect your nature?)

Postby ronsizzle on Sat Nov 30, 2013 2:50 am

my greatest weakness might be owen. his sexyness knows no bounds. i sometimes find myself thinking of him late night.

is this wrong? or right for so many reasons?
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Re: Greatest Weakness (and does it reflect your nature?)

Postby Artimis on Sat Nov 30, 2013 12:40 pm

Off the top of my head, my greatest weakness is expecting my opponents to make the best possible strategic use of their troops, only for them to throw my maneuvers into complete disarray by doing something completely stupid.
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Re: Greatest Weakness (and does it reflect your nature?)

Postby Anarkistsdream on Sat Nov 30, 2013 1:09 pm

ronc8649 wrote:my greatest weakness might be owen. his sexyness knows no bounds. i sometimes find myself thinking of him late night.

is this wrong? or right for so many reasons?


Great bump, Ronc!

And, as to the greatest weakness... Alcohol. And, yes, it reflects my nature... Which is why I don't play CC drunk anymore.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Re: Greatest Weakness (and does it reflect your nature?)

Postby rhp 1 on Sat Nov 30, 2013 2:31 pm

Mr Changsha wrote:Gaming styles i am basically rubbish at...

1. Standard escalating: I've read about it, I've tried it and I've even attempted to think about it a bit...but it is a style my brain simply refuses to wrap itself around. On a basis of gaining territories early that allows you to then prosecute your advantage I get it, but the high level methods used currently that ignores territory gains and bonuses makes no sense to me at all. Don't try and explain it to me...I honestly believe me mind is incapable of processing it.

2. Complicated maps (anything by quert): Bombardment points, division or general bonuses, tanks, planes and ships, aggressive neutrals..I look at these maps, I am capable of understanding them, but I fail to see how my strategies for Risk can be applied to them. Partly it is due to the map looking so horribly crowded that puts me off, but i suspect it is more a case of my poor old brain (which is not the best tactically even on traditional maps) being rather crap at coping with all the tactical possibilities these maps provide.

3. 2on2 Dubs: My record is surprisingly patchy on this form...as in a touch below 50 percent. This is partly caused by my often 'trying out things' (i.e maps) on this form, but I do believe my team game strategy is basically designed for trips and doesn't seem to work out properly on this form. I always feel I am missing some weapons when I play dubs. Large map dubs has the same issue for me as small map trips, in that the first round is often too decisive for my tastes. A definite weakness.

4. Fog: While I am capable of just about holding my own at speed fog, the casual game is beyond me because I lack the kind of brain able to analyse a log and work out where people are and what they are up to. I am literally and completely 'in the fog' when I play these games...a genuine baby on the field. Again, is it that I haven't tried hard enough at this form? I don't think so. Our brains are all wired in different ways, and this is yet another style I consider myself too thick to play.

5. Freestyle. It still takes me about 10 seconds PER THROW, never mind to conquer a territory. While the freestyle whizz kid (and I probably incorrectly assume they are usually young) is zipping through the territories, I am still contemplating my first roll, how my karma has been these days, did I think positively enough, should I exit and re enter the game again to catch a better luck stream...and by then the game is over.

Now my standard response over the years has always been to try and get these forms removed from CC because basically I am not very good at them. On that basis they offend me terribly. Nonetheless, I am more than prepared to admit I am too stupid to play them adequetly and, I think, it would do no one any harm to accept that the reason they don't like certain maps or styles of the game is most probably due to that they are too stupid to play them properly.



amusing commentary to be sure... ironically, seems that most top fs players are 25 plus... not sure why that is...
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Re: Greatest Weakness (and does it reflect your nature?)

Postby Trevor33 on Sat Nov 30, 2013 2:35 pm

Mr Changsha wrote:Gaming styles i am basically rubbish at...

1. Standard escalating: I've read about it, I've tried it and I've even attempted to think about it a bit...but it is a style my brain simply refuses to wrap itself around. On a basis of gaining territories early that allows you to then prosecute your advantage I get it, but the high level methods used currently that ignores territory gains and bonuses makes no sense to me at all. Don't try and explain it to me...I honestly believe me mind is incapable of processing it.

2. Complicated maps (anything by quert): Bombardment points, division or general bonuses, tanks, planes and ships, aggressive neutrals..I look at these maps, I am capable of understanding them, but I fail to see how my strategies for Risk can be applied to them. Partly it is due to the map looking so horribly crowded that puts me off, but i suspect it is more a case of my poor old brain (which is not the best tactically even on traditional maps) being rather crap at coping with all the tactical possibilities these maps provide.

3. 2on2 Dubs: My record is surprisingly patchy on this form...as in a touch below 50 percent. This is partly caused by my often 'trying out things' (i.e maps) on this form, but I do believe my team game strategy is basically designed for trips and doesn't seem to work out properly on this form. I always feel I am missing some weapons when I play dubs. Large map dubs has the same issue for me as small map trips, in that the first round is often too decisive for my tastes. A definite weakness.

4. Fog: While I am capable of just about holding my own at speed fog, the casual game is beyond me because I lack the kind of brain able to analyse a log and work out where people are and what they are up to. I am literally and completely 'in the fog' when I play these games...a genuine baby on the field. Again, is it that I haven't tried hard enough at this form? I don't think so. Our brains are all wired in different ways, and this is yet another style I consider myself too thick to play.

5. Freestyle. It still takes me about 10 seconds PER THROW, never mind to conquer a territory. While the freestyle whizz kid (and I probably incorrectly assume they are usually young) is zipping through the territories, I am still contemplating my first roll, how my karma has been these days, did I think positively enough, should I exit and re enter the game again to catch a better luck stream...and by then the game is over.

Now my standard response over the years has always been to try and get these forms removed from CC because basically I am not very good at them. On that basis they offend me terribly. Nonetheless, I am more than prepared to admit I am too stupid to play them adequetly and, I think, it would do no one any harm to accept that the reason they don't like certain maps or styles of the game is most probably due to that they are too stupid to play them properly.


1, Without fog they can be very boring if everyone is playing the game tactics. With fog sorts the real players out. I don't bother with them much anymore as like you i take my time on a move and i've spent in the past over 30 minutes on one turn trying to remove everyone... do that and fail on the last attack and you fail like throwing your computer out of the window and hitting an okd lady walking past. So i don't play them anymore, keep the little old ladies safe. Cancer will kill them anyway so no worries there, sorry was that insensitive... they might get hit by someone else's computer.

2, Some maps you get and others not...

3, Depends on the settings, there seems to be more luck involved in dubs than in trips.

4, Fog is the shit, i hardly play a game without it now. But it's impossible to play without bob.

5, Sucks, i agree.

My biggest weakness - :-$
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