Moderator: Cartographers
nolefan5311 wrote:Just for clarification, Promotheus himself can't attack the slave entrances, it only allows the entrances to be attacked by adjacent regions, right?



This is one of the new GP elements that I bunged in recently to spice up the map. It is not very clear but I am waiting on Nole for better wording.AndyDufresne wrote:It has been a while since I have really dug into this map. In regards to the legend, I want to make sure I am understanding the mechanics of three items:
#1. For Slave Entrances, being 'fed to the lions' is a losing condition? It is not really clear on the map if so, or if it is just theme flavor.
Each spear has a glow and is surrounded by squares that it can bombard. I have not been able to make this any clearer than it is so if you have a suggestion, then let me hear it.#2. Aeolus and Gaia Spears, when you say 'they bombard their regions,' do you mean they can only bombard one another?
Plural used as there are two of them.#3. When you say 'Sirens can't attack +2 each', do you really mean something like 'Siren can't attack. +2 each.' ?
Might be worth while to look at this. Will get it done as soon as Nole gives me the wording for the new conditions.Also, in terms of the legend, things are kind of scrunched and run together. It might be worthwhile to consider expanding the legend up a little bit, by slightly reducing the size of the fire numbers above it. They stand out quite bit already, and slightly shrunk I don't think would have much of an impact on visibility or clarity. This may allow an extra touch of space in between each bullet item in the legend. And since the legend is chocked full of items, it is something I'll probably be coming back to again and again (more so than say a standard bonus legend).
Keep up the good work.
--Andy

Ah, I didn't even really notice the outline, since all regions are outlined (essentially, by black), and I didn't think of much of the colors really---since most other aspects denoting things on the map are done by icons on regions.koontz1973 wrote:[Each spear has a glow and is surrounded by squares that it can bombard. I have not been able to make this any clearer than it is so if you have a suggestion, then let me hear it.#2. Aeolus and Gaia Spears, when you say 'they bombard their regions,' do you mean they can only bombard one another?
Boxes look silly, believe me, I tried early on when getting the layout sorted. How do you combine a positive (bonus) with a negative(killer or decay). From what I see, cannot be done as both have separate symbols and meaning.Have you thought about maybe putting a box or something around the individual legend explanations, or finding some way to combine the two Medusa explanations and two Siren's explanations?
More space and sounds crap.Also, I suggest changing the wording for Prometheus to something like this..."Failure to hold a slave entrance results in immediate death. Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack". I think that takes up less space and is very concise in the requirement.
You stamped it.Andy is right that the spear definition is confusing. I understand it's based on the outlined boxes, but this is pretty confusing. I think you need to change this somehow (maybe put the same color tint on the inside of the bombard boxes?).

I don't know what you mean. Something to make the legend more organized is all I was suggesting.koontz1973 wrote:Boxes look silly, believe me, I tried early on when getting the layout sorted. How do you combine a positive (bonus) with a negative(killer or decay). From what I see, cannot be done as both have separate symbols and meaning.Have you thought about maybe putting a box or something around the individual legend explanations, or finding some way to combine the two Medusa explanations and two Siren's explanations?
Sounds crap, as in not as cool enough or something? Again, Not really sure what you mean. It needs to be made clear that Prometheus being held is a condition of attacking a slave entrance, and that losing your slave entrance is a losing condition. If you've got something better than by all means...koontz1973 wrote:More space and sounds crap.Also, I suggest changing the wording for Prometheus to something like this..."Failure to hold a slave entrance results in immediate death. Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack". I think that takes up less space and is very concise in the requirement.But it has gone in modified. Just give it a check over.
Did you not fix this already with the glow in the boxes? And shouldn't L9 spear be able to bombard L12 food?koontz1973 wrote:You stamped it.Andy is right that the spear definition is confusing. I understand it's based on the outlined boxes, but this is pretty confusing. I think you need to change this somehow (maybe put the same color tint on the inside of the bombard boxes?).But will have a look at it tonight. Nothing worth watching on the Olympics tonight.
I have stated the losing condition as you worded it as that is great, but to add this last part seems like over kill. I have stated that you cannot attack them till you hold him so why add the adjacent region part?Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack

I will try to come up with something. Really just depends on what you're willing to do as far as space in the legend is concerned.koontz1973 wrote:Medusa has a bonus and also is mentioned for the killer neutral. How can you combine these two elements together into one coherent sentence that makes sense? With the boxes, I had them in at the start and worked on them for a while. From straight line boxes to using columns to split it all up. Nothing worked or took up to much space.
I know what it means, but fresh eyes might be needed. Andy, what do you think? Is it pretty clear now? koontz, how do you feel about removing the spears entirely from the GP? I don't think they add anything particularly unique to the map and at this point are just adding more confusion then they're worth. And it would free up more legend space...lolkoontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?
I agree with you, like your wording better.koontz1973 wrote:Is the legend now not clear over the conditional border? Adding this part...
Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack. I have stated the losing condition as you worded it as that is great, but to add this last part seems like over kill. I have stated that you cannot attack them till you hold him so why add the adjacent region part?
I won't comment on whether the spears are worthy gameplay additions or not, since I don't really know. But I think making the spear regions have a glow is probably good enough. I think it is more intuitive now than it previously was.nolefan5311 wrote:[I know what it means, but fresh eyes might be needed. Andy, what do you think? Is it pretty clear now? koontz, how do you feel about removing the spears entirely from the GP? I don't think they add anything particularly unique to the map and at this point are just adding more confusion then they're worth. And it would free up more legend space...lolkoontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?
Thanks.nole wrote:I will try to come up with something. Really just depends on what you're willing to do as far as space in the legend is concerned.
No reason to do it just yet. Many more maps have more complicated GP than this one.I thought you wanted to help wrote:how do you feel about removing the spears entirely from the GP
See, we can work together.boss man wrote:I agree with you, like your wording better.
Will be done.Andy wrote:In regards to icons, have you considered adjusting the sword X to a single sword per region



It's not that they're overly complicating things, I think I just like the map better without them. They just seem a little quirky and out of place. The sirens and Medusa are definitely Greek mythology related, but spears aren't necessarily, and they seem to have more attack power than either the Sirens or Medusa.koontz1973 wrote:No reason to do it just yet. Many more maps have more complicated GP than this one.nolefan5311 wrote:how do you feel about removing the spears entirely from the GP
Did you ever doubt we could?koontz1973 wrote:See, we can work together.nolefan5311 wrote:I agree with you, like your wording better.![]()
Thanks IcePack. Here is the latest one for you. Make any suggestions you want about everything.IcePack wrote:How did I miss this map! I will look tonight and give comments. This is one that I feel is right up my alley
IcePack

Yeah, I think so too.nolefan5311 wrote:The spacing in the legend looks really good.