Change to Round Limits in Team Games?

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How should Round Limits be used with teams?

 
Total votes: 0

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Ace Rimmer
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Re: Change to Round Limits in Team Games?

Post by Ace Rimmer »

I would guess it works this way because lack spends most of his time playing casual games instead of team games, so he doesn't understand the team dynamic as well.

Going to convert this to a suggestion thread sometime - but keep voting/commenting to show your support!
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BigBallinStalin
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Re: Change to Round Limits in Team Games?

Post by BigBallinStalin »

squishyg wrote:Honestly, I'm surprised it wasn't thus way to begin with. What's the point of playing as a team if it's about the individual? This is capitalism at its worst.


Oh my god, honey, I totes agree. Capitalism at its worst!
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BigBallinStalin
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Re: Change to Round Limits in Team Games?

Post by BigBallinStalin »

tkr4lf wrote:I don't understand why it wasn't this way to begin with. It makes sense that the troop count of the whole team should be considered, not just the person with the highest troop count. It sucks when, in a team game, the last 10 turns or so before the round limit hits everybody spends the whole time forting their stacks to the person with the highest troop count to try to inflate that number. It's counter-intuitive.

Good suggestion.


cuz it takes more time to code that in perhaps?

If it's the easiest way to implement it, you can bet Captain CC will jump all over that shit.
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Ace Rimmer
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Re: Change to Round Limits in Team Games?

Post by Ace Rimmer »

BigBallinStalin wrote:
tkr4lf wrote:I don't understand why it wasn't this way to begin with. It makes sense that the troop count of the whole team should be considered, not just the person with the highest troop count. It sucks when, in a team game, the last 10 turns or so before the round limit hits everybody spends the whole time forting their stacks to the person with the highest troop count to try to inflate that number. It's counter-intuitive.

Good suggestion.


cuz it takes more time to code that in perhaps?

If it's the easiest way to implement it, you can bet Captain CC will jump all over that shit.


+1
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IcePack
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Re: Change to Round Limits in Team Games?

Post by IcePack »

+1 here
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The Voice
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Re: Change to Round Limits in Team Games?

Post by The Voice »

A +1 bump
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hmsps
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Re: Change to Round Limits in Team Games?

Post by hmsps »

I just cant see the logic in why it was coded this way in the first place, team game means team but obviously there is an 'i' in team CC
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Jippd
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Re: Change to Round Limits in Team Games?

Post by Jippd »

Bump for my support
Namliam
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Re: Change to Round Limits in Team Games?

Post by Namliam »

76 votes total. I'd say that even though the poll shows overwhelming support for changing this rule, CC could care less about what 76 people think. Share this with your clan mates and your round limit teams!
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Jippd
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Re: Change to Round Limits in Team Games?

Post by Jippd »

It's been posted in the AOC forum
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AndyDufresne
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Re: Change to Round Limits in Team Games?

Post by AndyDufresne »

Namliam wrote:76 votes total. I'd say that even though the poll shows overwhelming support for changing this rule, CC could care less about what 76 people think. Share this with your clan mates and your round limit teams!

It is definitely a change that I'd like to see. I think the current setup does make for some interesting gameplay, but I think the spirit of team games is probably more aligned with this change.


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Re: Change to Round Limits in Team Games?

Post by BGtheBrain »

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Seulessliathan
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Re: Change to Round Limits in Team Games?

Post by Seulessliathan »

In case someone doesn´t see how the actual rule can be abused and is abused, please check

Game 11332819
Game 11328764
Game 11332881

If you don´t see which kind of advantage you get when you "just" miss turn 18 & 19 but not deadbeat, pm Kaskavel or mc, they will be able to explain you how you can get a great to chance to win a game you would lose otherwise, by taking advantage of missed turns. Only in case they refuse to explain, pm me.

That said, i support the change of rule Ace Rimmer suggests. About intentionally missed turns i will try to make a suggestion too if i find a good solution. Might be difficult but seems to be needed.
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