Moderator: Cartographers


No, I don't remember Pearl Harbour. I know the Pearl Harbor map and it's great.pmchugh wrote:Remember Pearl Harbour? It got changed and no one liked it.
That's a ridiculous statement. It doesn't have to be part of that map. That's the whole point.pmchugh wrote:I agree with agentcom in that a bad drop is annoying but part of the map.
You mean like this game? Game 10926098 You went first, but had 5 in the decay area. The other guy only had 1. You lost.pmchugh wrote:I would also be willing to hazard a guess that first turn advantage would be stronger in 1v1 anyway.
You have played 12 games total on it and only 4 1v1. You haven't played since 2010. Do you even remember the map?nagerous wrote:I like this map the way it is...
Why? You've lost 4 of your last 5 on the map. Probably because of drops.benga wrote:Don't change!


We don't pass maps through the GP phase unless the drop numbers correlate with the golden numbers. There are 36 starting territories on this map, and if the map were still in the Foundry, we would ask the creator to add/remove territories, or code neutral starting positions, to get it into the golden number range. So I do feel this map needs a change.koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.


Capping it at 4 is pointless. See my earlier analysis of terrs/drops etc.koontz1973 wrote:Just make them starting territs with a cap of 4. Do not underline the territs with neutrals and your drops, while still random in all games will make the drops far better. So in 1v1 games, both sides will recieve 4 in the decay (8) and the remaining 4 with then go into the random drop. So the odds of getting 2 extra over your opponent is very small. Leave the starts at 12 or you end up with another bland map.

That is the foundry of today nole. If we take this into account, then over half of the quenched maps need to have changes made to them. Even classic has to have some. When will it all end. Do we really need to go through the process of making all maps even more the same or can we leave some maps that have quirks like this one alone. Considering this map has 77 games waiting for players or playing now, 16 1v1 games, this does not seem to be an unpopular map as it is. If these changes where truly needed, it would of come up a lot sooner considering this map was quenched in 2008.nolefan5311 wrote:We don't pass maps through the GP phase unless the drop numbers correlate with the golden numbers. There are 36 starting territories on this map, and if the map were still in the Foundry, we would ask the creator to add/remove territories, or code neutral starting positions, to get it into the golden number range. So I do feel this map needs a change.koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.
And chap, those games you linked are absolutely crazy. I'm 100% supportive of this change.




I don't understand the hesitation on this, to be honest. It's not as if we're undertaking a renovation of all maps made prior to 2010 or something. Someone noticed this issue with this one map, requested and received the mapmakers permission to change it, and is in the process of seeing if there is support to change it. We're not going through a process of making all maps identical. If a map has a quirk that makes gameplay inherently unbalanced, should it not be looked at? Or should we leave it alone for the sake of leaving it alone, only because it has those quirks?koontz1973 wrote:That is the foundry of today nole. If we take this into account, then over half of the quenched maps need to have changes made to them. Even classic has to have some. When will it all end. Do we really need to go through the process of making all maps even more the same or can we leave some maps that have quirks like this one alone. Considering this map has 77 games waiting for players or playing now, 16 1v1 games, this does not seem to be an unpopular map as it is. If these changes where truly needed, it would of come up a lot sooner considering this map was quenched in 2008.nolefan5311 wrote:We don't pass maps through the GP phase unless the drop numbers correlate with the golden numbers. There are 36 starting territories on this map, and if the map were still in the Foundry, we would ask the creator to add/remove territories, or code neutral starting positions, to get it into the golden number range. So I do feel this map needs a change.koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.
And chap, those games you linked are absolutely crazy. I'm 100% supportive of this change.
@MrBenn, read it and it would not work.


With 212 maps available, no its not a problem. But That's hardly the pint, having a flawed map regardless of how many other choices are available is the problem. Just as you "hypothesized", if we only had 5 maps available would your opinion of the map change?koontz1973 wrote:With 212 maps available, not playing some is not really a problem though is it. Would you play it again if the drop had gone the other way? I doubt that this is a popular map but my point is, why have every map the same? Can we not have a little variaty?


More then one player sees this as a problem. And just bcuz no one says anything for years doesn't mean there isn't a problem. Look at the glaring problem with bamboo jack that was just fixed. Years - and no one said anything.koontz1973 wrote:If someone requested it and permission was given, then why ask for opinions about it and just do it. But considering one player in 5 years has seen this as a problem, does this really make it a problem.

chapcrap wrote:No, I don't remember Pearl Harbour. I know the Pearl Harbor map and it's great.pmchugh wrote:Remember Pearl Harbour? It got changed and no one liked it.That's a ridiculous statement. It doesn't have to be part of that map. That's the whole point.pmchugh wrote:I agree with agentcom in that a bad drop is annoying but part of the map.You mean like this game? Game 10926098 You went first, but had 5 in the decay area. The other guy only had 1. You lost.pmchugh wrote:I would also be willing to hazard a guess that first turn advantage would be stronger in 1v1 anyway.You have played 12 games total on it and only 4 1v1. You haven't played since 2010. Do you even remember the map?nagerous wrote:I like this map the way it is...Why? You've lost 4 of your last 5 on the map. Probably because of drops.benga wrote:Don't change!

This is what I remembered too, but I decided to create a few 1vs1 games to get a fresh experience. We'll see if any of my thoughts have changed.nagerous wrote:Part of the fun of this map is the unpredictability of it.
Not really related with the map, but what you say it's already been tried, twice. http://www.conquerclub.com/forum/viewto ... 4&t=163140koontz1973 wrote:If we take this into account, then over half of the quenched maps need to have changes made to them.
Why? You've lost 4 of your last 5 on the map. Probably because of drops.[/quote]benga wrote:Don't change!