Moderator: Cartographers
I'll change those for you.Nola_Lifer wrote:Damn, this is awesome! Only real problem for me is the squares for the Spanish Treasury. The white lines kind of trip me out.
Mmm. i look forward to that.nolefan5311 wrote:I will analyze this tonight cairns and post any suggestions I have.

Mmm. i look forward to that.nolefan5311 wrote:I will analyze this tonight cairns and post any suggestions I have.
nolefan5311....do you understand that vessels that border only the white parts Bow and Stern of the command ships can assault the command vessels?nolefan5311 wrote:Honestly, I think it's almost there cairns. The only issues I have is that the proximity between some ships is a little too close. You might think about making the one regions that border two ships (Disdain, Firestone E, La Girona, Army Calais) neutral 2's to even out the neutrals between ships.

OK, also i was thinking about adding a clearly impassable line top and bottom of the command vessels.nolefan5311 wrote:I thought that was the case but I wasn't 100% sure. Maybe adding something like, "the colored portions of CV's are impassable" would really clear it up.
sorry i ddn't answer that previously...And you see what I'm saying about the Monarchy? If I take my opponents Monarchy in the first turn and he fails to take it back, game could be over in a turn or two since I can attack all his non-Treasury territories from his Treasury.

OK. 6 on each given that each starter will only get the standard three anywaysnolefan5311 wrote:Yeah, I'm with you. The situation I was thinking of was if I take my opponents Monarch first turn and he can't take it back, then I can just take the first Treasury square and use that to attack all of his command vessel/land supplies, potentially ending the game in the first couple of rounds. Perhaps we're on the same page with what we're thinking, I just wanted to clarify where I was coming from. I think increasing the start positions for the treasury, and possibly increasing the starting neutrals on the first tier of Treasury would be an option as well?


Is it easily understood DoomYoshi?DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Instead of text can you represent instructions through pictures?cairnswk wrote:Is it easily understood DoomYoshi?DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.
one-half of the treasury movement already has an upwards arrow...Nola_Lifer wrote:Instead of text can you represent instructions through pictures?cairnswk wrote:Is it easily understood DoomYoshi?DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.
Mainly the Treasury movement.

i've just tried it and graphically there are going to be too many arrows going back and forthcairnswk wrote:one-half of the treasury movement already has an upwards arrow...Nola_Lifer wrote:Instead of text can you represent instructions through pictures?cairnswk wrote:Is it easily understood DoomYoshi?DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.
Mainly the Treasury movement.
the other bit i think would be doable if there was heaps more space....i'll look at it though.

Just throwing it out there. Thanks for trying it out thoughcairnswk wrote:i've just tried it and graphically there are going to be too many arrows going back and forthcairnswk wrote:one-half of the treasury movement already has an upwards arrow...Nola_Lifer wrote:Instead of text can you represent instructions through pictures?cairnswk wrote:Is it easily understood DoomYoshi?DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.
Mainly the Treasury movement.
the other bit i think would be doable if there was heaps more space....i'll look at it though.
i had thought of it earlier 'coz i recognise it is very wordy...Nola_Lifer wrote:...
Just throwing it out there. Thanks for trying it out though![]()

Yes i have comments....are the bonuses all good? Not enough discussion has taken place about these yet.nolefan5311 wrote:This map will receive the gameplay stamp in the next 24-48 hours, so if anyone has any concerns/comments/suggestions, now is the time to make them known.

no hurry tnb80...i also want to do some analysis there to offer something from my perspective, although like you, i am also no gameplay expert.thenobodies80 wrote:...
Finally, althought my current rank is really shitty and certainly I'm not a gameplay expert, I'll take a look at your map tomorrow and I'll try to give you an answer to your questions/concerns here above.
Nobodies

eagerness i suspected.nolefan5311 wrote:I hope my eagerness to get it stamped didn't lead you to believe I wasn't being thorough, cairns. If you want, I will unsticky the thread and leave it in the GP stage for a couple more weeks, give more people a chance to look it over.
