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CreepyUncleAndy wrote:How about an option in new games to set a Maximum # of Armies on the board? For example, you could set it to 100, and when there are a hundred armies on the board, you can't get any more until some of them get wiped out. If you had armies coming to you but the limit was already reached, your new armies keep getting carried over until you can legally deploy them on one of your turns when the total army population on the board dips below the threshold.
I was inspired by another post on this forum, and a game I played a few times years ago....
There's a board-game where you control one of the various late-bronze-age or early-iron-age powers of the Mediterranean -- IIRC the Greeks, Romans, Carthageneans, Macedonians, Etruscans, Egyptians, etc.... (BTW, you would also get a General or "Caeser", as it's called in the game, which could accompany your troops for a bonus on rolls, but if you lost your "Caeser", you lost the game.) You could buy troops, chariots and triremes from the market.
As more and more troops were fielded, the supply of troops in the box would dwindle, and the price for new troops would escalate, until you couldn't buy any. The only way for the "market" to get "new" troops was to remove troops from the board back into the box -- in other words, loosing them in battle.
I've seen Risk games with ungodly numbers of troops on the board, and it could be argued that such high numbers could not possibly be manned or supported.
john1099 wrote:Take for example, you have a Esc. Games, and you have 100 armies, and the next cash is worth 100, you have a set, and you cash it, you cant deploy any armies?
What if then take your opponent down to 10 men, then he cashes for 105, he now tries to take you out, and does successfully..
john1099 wrote:oh, i thought you meant just for yourself, not for everyone on the board!
this may work if its a 2,000 army limit or something more, but not 100, because most maps for a 6 player game deploy more than 100.
john1099 wrote:Also, what happens when you kill off your opponents armies, but he still has some saved over from the last rounds?
Does that mean he is dead, or does he stay active until you kill off all of his armies?
john1099 wrote:Gets crazy after a while, because not only would you have to have a counter to show how many armies he has left over, but also take tabs on how many he still has active in the game.
Just my 2 cents, not always right, but I'm pretty sure this idea needs a little work

CreepyUncleAndy wrote:john1099 wrote:
BTW, I added a pole! Go vote your conscience....
I'm voting option # 4, but option # 5 is so tempting!No; once an opponent is eliminated, he is dead; his Conscription Cue is reduced to zero, and all the armies that were in it are lost.
bsbllrules wrote::x I am opposed to the TOTAL army cap (ie. you can only have 100 armies on the board).
However i think it would be a good idea to have a limit cap on individual countries. For instance. you wouldn't be allowed to place over 50 armies on a single country. I think that this would increase strategy required far more than just limiting TOTAL number of armies
thoughts anyone?
CreepyUncleAndy wrote:That's just it -- you have to be careful not to let your opponent turn the tables thusly; I'm just proposing we add a new axis to the yaw-pitch-roll of the proverbial turning table.