Moderator: Clan Directors

uckuki wrote:timing out is done in escalating games too when the
player is about to get killed and his cards taken.
that way people avoid opponents double cashing.
I complained several times about that and each time
I was told that's strategy. so, if it's strategy in
escalating games it should be strategy in nukes as well.
freakns wrote:its not strategy, its idiocy... ppl missing turns on purpose, ppl dont take cards, etcetc... its all crap said by ppl who dont know how to play a game...
every time you and me play esc team game, i will applaud you for every card you dont take due to "strategy".
uckuki wrote:timing out is done in escalating games too when the
player is about to get killed and his cards taken.
that way people avoid opponents double cashing.
I complained several times about that and each time
I was told that's strategy. so, if it's strategy in
escalating games it should be strategy in nukes as well.

niMic wrote:uckuki wrote:timing out is done in escalating games too when the
player is about to get killed and his cards taken.
that way people avoid opponents double cashing.
I complained several times about that and each time
I was told that's strategy. so, if it's strategy in
escalating games it should be strategy in nukes as well.
Why do you write your posts like they're poems?



freakns wrote:Chuck, can we have links to all clan wars posted somewhere? also, some kind of schedule would be nice, as half of the first round clan wars dont have threads opened yet...
LOTZ are very old clan and MB have fulfilled the min req.Chuuuuck wrote:
ps.... this is why I have minimum requirements.

Why isn't there a posted schedule for the play in? Shouldn't there be enforceable dates their home games are due so that this doesn't happen, and if it does there is a pre determined punishment? That way it's not "I'm waiting for replies" it's "you passed the deadline, I'm doing [insert random map choice or forfeits etc rule here].Chuuuuck wrote:freakns wrote:Chuck, can we have links to all clan wars posted somewhere? also, some kind of schedule would be nice, as half of the first round clan wars dont have threads opened yet...
I am struggling to get the clans participating in the play in match to communicate with me. I can't set a required start day until I know what day KoRT can start their match with the play in winner. They haven't started all of their games and no one will PM me (and I am guessing each other) on when they will. I am about to cut their war in half and say we will recognize the winner after the games that are started finish.
Once I have an idea on their winner, we can set a firm schedule for everyone else.
ps.... this is why I have minimum requirements.

IcePack wrote:Why isn't there a posted schedule for the play in? Shouldn't there be enforceable dates their home games are due so that this doesn't happen, and if it does there is a pre determined punishment? That way it's not "I'm waiting for replies" it's "you passed the deadline, I'm doing [insert random map choice or forfeits etc rule here].Chuuuuck wrote:freakns wrote:Chuck, can we have links to all clan wars posted somewhere? also, some kind of schedule would be nice, as half of the first round clan wars dont have threads opened yet...
I am struggling to get the clans participating in the play in match to communicate with me. I can't set a required start day until I know what day KoRT can start their match with the play in winner. They haven't started all of their games and no one will PM me (and I am guessing each other) on when they will. I am about to cut their war in half and say we will recognize the winner after the games that are started finish.
Once I have an idea on their winner, we can set a firm schedule for everyone else.
ps.... this is why I have minimum requirements.
That way you can provide everyone with a schedule up front which can change minor from the end of the games, but that should be able to be estimated based on when their games start up...
IcePack
I would think there should be a no quads in the last round unless a member participating in said quads game is on vacation. There may need to be some more qualifiers to ensure that this is not abused, but generally i think clans wont abuse this type of rule. Anyway i know that we sometimes plan games around vacations within a clan war and im sure others do the same thing, it would be a shame for a player to not play on a map they should because they are going on vacation and there is a rule that quads cant be played in the last set.Chuuuuck wrote:Schedule is updated on the OP. It is a tight deadline for the ones playing to keep this rolling throughout the year. I am thinking heavily on making a "no quads in the last round" rule. Quads alone are what hold up a lot of rounds... and making sure everyone is starting rounds on time.
What are people's thoughts on no quads in the last round. In the first round this would mean you have to send them in round 1, in later rounds you can send them in 1 or 2.

Answering my own question. 3rd April.When was the draw made. Can anyone put a date on it?

Well you cant just change the rules without some sort of leniency now that the tournament has started and people signed up not knowing the rules. It is easy enough to ensure that it doesn't get abused, or that clans have to make sacrifices in order to abuse it. For example, you are only on vacation if you have not participated in any games in the war to that point.Chuuuuck wrote:I don't like making stipulations if we make the rules to try to accomodate. I agree with the general idea that it would be a shame if someone was on vacation, but you could say that about the schedule in general. This schedule is set in stone unless someone is on vacatoin, then we can be lenient and let it go...
That is basically what would happen if we make an exception due to one persons vacation. It would slow down every subsequent war.
And, unfortunately, this is something people will abuse and ignore unless it is a hard rule. I kindly suggested it last year and even sent PM reminders asking people to put longer games in the early rounds and I think only a few clans did this, Empire being one of them since I talked about it in our forums. Most other clans blatantly ignored it and played at their own pace.
It shouldn't matter when you play your strongest maps, your theoretical odds of winning are the same at the beginning of the war and the end of the war. In fact that may be slightly less at the end of the war because the opposition has time to practice those maps/settings. I don't see how it is unfair from this respect to make quads be played in the first 2 sets.Chariot of Fire wrote:Gotta call bs on the 'no quads in the last round' suggestion. Put a round limit on it if you have to, or just simply get this tourney running efficiently, but to say 'no quads in last round' when they could be a clan's strongest suit is fairly inane.
When was the draw made. Can anyone put a date on it?
If you can not work it out then I'm sorry, but I'm not going to reveal (at least not here) a tactic that perhaps only I have ever adopted.ljex wrote:It shouldn't matter when you play your strongest maps, your theoretical odds of winning are the same at the beginning of the war and the end of the war. In fact that may be slightly less at the end of the war because the opposition has time to practice those maps/settings. I don't see how it is unfair from this respect to make quads be played in the first 2 sets.

absolutely no. you can also say no no-spoil games in third set...Chuuuuck wrote:Schedule is updated on the OP. It is a tight deadline for the ones playing to keep this rolling throughout the year. I am thinking heavily on making a "no quads in the last round" rule. Quads alone are what hold up a lot of rounds... and making sure everyone is starting rounds on time.
What are people's thoughts on no quads in the last round. In the first round this would mean you have to send them in round 1, in later rounds you can send them in 1 or 2.
yeah, yeah... you arent revealing your strongest maps until last set, because you hope other team can make them... its not rocket science Si, we all do itChariot of Fire wrote:If you can not work it out then I'm sorry, but I'm not going to reveal (at least not here) a tactic that perhaps only I have ever adopted.ljex wrote:It shouldn't matter when you play your strongest maps, your theoretical odds of winning are the same at the beginning of the war and the end of the war. In fact that may be slightly less at the end of the war because the opposition has time to practice those maps/settings. I don't see how it is unfair from this respect to make quads be played in the first 2 sets.

Not Empire, apparently.it's not rocket science Si, we all do it

its ljex! he doesnt even know in what clan he is, let alone what maps they are playing!Chariot of Fire wrote:Not Empire, apparently.it's not rocket science Si, we all do it

Then punish both clans. Count the games that havn`t started on time as forfeits for the side whose fault it is, draw if both sides are guilty. If there are 15/81 games in the war that count, then so be it. One of the clans will win eventually, but not many will get the medal because they will lack 3 games required. But KORT will start their war on time.Chuuuuck wrote:IcePack wrote:Why isn't there a posted schedule for the play in? Shouldn't there be enforceable dates their home games are due so that this doesn't happen, and if it does there is a pre determined punishment? That way it's not "I'm waiting for replies" it's "you passed the deadline, I'm doing [insert random map choice or forfeits etc rule here].Chuuuuck wrote:freakns wrote:Chuck, can we have links to all clan wars posted somewhere? also, some kind of schedule would be nice, as half of the first round clan wars dont have threads opened yet...
I am struggling to get the clans participating in the play in match to communicate with me. I can't set a required start day until I know what day KoRT can start their match with the play in winner. They haven't started all of their games and no one will PM me (and I am guessing each other) on when they will. I am about to cut their war in half and say we will recognize the winner after the games that are started finish.
Once I have an idea on their winner, we can set a firm schedule for everyone else.
ps.... this is why I have minimum requirements.
That way you can provide everyone with a schedule up front which can change minor from the end of the games, but that should be able to be estimated based on when their games start up...
IcePack
Yes, the problem is neither clan is communicating well. I asked for all games to be started already for both. And neither are doing it. Anyway, I have finally gotten some replies from them. I think all games should be started by this weekend.