[spoiler=Roles]“Player”, you are the “
Pirate Hunter (Mafia Godfather)”. You are bulletproof and immune to investigations. You and several others have been pressed into service on the pirate ship “Queen’s Booty”. Together with a few of them you have formed a team to defeat the pirates and take over the ship.
“Player”, you are the “
Government Official (Roleblocker)”. Through all of your days in political office you have become adept at blocking the moves of others. You may block one person’s night action every night.
“Player”, you are the “
Preacher (Mafia Flavor Cop)”. You may one person each night. You hear the confessions of the crewmember and from that are given a clue to their role/position. Since you are a man of the cloth you may not make the night kill unless you are the only one left.
“Player”, you are the “
Swab (Mafia Framer)”. Since you are the one to clean the ship you have ample opportunity to plant false evidence. Each night you may frame one person. Having been mistreated and put to work scrubbing the deck you are eager to take down your captors.
You win when all threats to the mafia are eliminated. Go confirm in thread (But not all at once).
You may converse at night and before the start of Day 1.
You will not be given fake claims however I will tell you that the ship position of “Sailing Master” is one of the positions that is not in use.
Any one of you may make the night kill except for the Preacher.
You are the
Captain (Vigilante) of the “Queen’s Booty”. You are the leader of the crew in battle, pushing aside all opposition with your two trusty pistols. You are bulletproof and have two (2) shots.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the
Parrot (Commuter). Being one of the lucky ones with wings, you can fly away at night. You have three (3) shots with this ability. By flying away you are immune to everything but investigations.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Quartermaster (Jailkeeper). You run the ship, split the booty, and maintain discipline. You may put one person in jail each night which both keeps them safe and blocks any night actions they may have.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Boatswain (JOAT). You are in charge of deck activities, running drills, and ship maintenance. Being such a great multitasker you are a Jack Of All Trades (JOAT). You have a 1-shot kill, 1-shot investigation, and 1-shot protection (of someone else, not you).
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Carpenter (Mason). You share your tools with the ship surgeon and as such are masoned with him. You may talk at night with him and before the start of Day 1. The Surgeon is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Surgeon (Doctor). You may protect one person each night. Since you share your tools with the ship carpenter you are masoned with him. You may talk with him each night and before the start of Day 1. The Carpenter is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Master Gunner (Gunsmith). As the one in charge of the ship’s arms you may pass out a gun two times (2-shot ability) to another player who may use it during the day. If they use it then there is a 50% chance that THEY will be revealed as the shooter. Once given to someone they may use it on any day following the give. Be careful who you pass a gun to as you may give guns to someone who is not town aligned.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
First Mate (Cop). You are an apprentice to the ship’s captain. Since your position relies on his well being, you search out those that would replace him. You may investigate one person each night to determine their alignment.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Rigger (Watcher). Being up in the sails gives you a great view allowing you to watch all that happens on the ship. You may watch one person each night to see who visits them.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Cabin Boy (Tracker). You are a servant to the ship’s officers. Being small and having an excuse to run around the ship you can easily track anyone on board. You may track one person each night to see who they visit.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s
Cook (Roleblocker). You can put sleeping powder in another shipmate’s food causing him to sleep all night, effectively blocking any night actions he may have. You may only target one person each night. You may also block everyone’s night actions once (1) during the game.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are a
Victim (Serial Killer). The pirates killed your family and pressed you into service aboard their ship. You do not care for your life and have vowed to kill them all. You may kill one person each night. You are immune to investigations. You will not be given a fake claim however the ship position of Powder Monkey is not in use.
You win when you have eliminated all threats to you. Go confirm in the thread.[/spoiler]
[spoiler=Night Actions]

[/spoiler]
I thought for sure this was going to be over fast after losing two mafia before Day Two. And then losing the SK Night Two. But it turned out pretty good.
Questions? Comments? Constructive criticism?