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Moderator: Cartographers

 mibi
				mibi
			




 
			mibi wrote:I think it would be cool if the after life was one way, meaning you can't attack out of it. otherwise its like people coming back from the dead. i think it would pretty sweet if in order to get the glyph bonus you had to send a ton of armies into the after life to get and hold it, but you would be condemning those armies to death,er, the after life. Isn't what many ancient kings did? they were buried along with their armies or horses. just an idea.
 Mibi...I have to say that when I started this map, it was started because there appeared to have been no-one who had taken up the Ancient Egypt challenge. I new this would be a difficult taks to use the concept of the scarab beetles from "The Mummy", the idea of the Aterlife having bonuses, and the concept of having to attack the tomb robbers in order to ravage another tomb/pharoah, i.e. conquer neighbouring territory and grow your Region.
 Mibi...I have to say that when I started this map, it was started because there appeared to have been no-one who had taken up the Ancient Egypt challenge. I new this would be a difficult taks to use the concept of the scarab beetles from "The Mummy", the idea of the Aterlife having bonuses, and the concept of having to attack the tomb robbers in order to ravage another tomb/pharoah, i.e. conquer neighbouring territory and grow your Region.


 cairnswk
				cairnswk
			








 
		cairnswk wrote:
Sa - Ankh - Leb
Maat - Ka - Pshent
Amente - Staffs
 onbekende
				onbekende
			













 
		onbekende wrote:isn't there a better name for "Staffs"?
some of the names are hard to read (Twosret, Tia, ...)
Thanks!Nice work



 cairnswk
				cairnswk
			








 
		


 cairnswk
				cairnswk
			








 
		cairnswk wrote:


 onbekende
				onbekende
			













 
		
 WidowMakers
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 DiM
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 cairnswk
				cairnswk
			








 
		

 onbekende
				onbekende
			













 
		onbekende wrote:Ramessess III, Amenmesse, Ramesses I and Seti I are placed siteways to makke them fit, but they are all ina different oriantation, one more horizontal then the other
for the rest everything looks spot on, whatever you make next, I would love it
 Now i understand, i'll finx that next map version.
 Now i understand, i'll finx that next map version.

 cairnswk
				cairnswk
			








 
		 maybe a little higher saturation for the green continent?
 maybe a little higher saturation for the green continent?

 Enigma
				Enigma
			




 
		 
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 Enigma
				Enigma
			




 
		
 Enigma
				Enigma
			




 
		cairnswk wrote:* DiM: to alleviate the problem of getting stuck in the Afterlife, I have changed gameplay so that now one enters the afterlife through the Underworld (not the Soul - which is how it is supposed to be), and can leave the Afterlife through the Underworld. You must hold a Scarab to enter the Underworld. If you have an Afterlife territory, and you want ot fortify a tomb or robber, then you have to attack the Underworld first, and then you can attach anyone.
* DiM: The legend now sits on a background of onyx, I think this looks better allround. Colours and dropping that bonuses inner cartouche I'll look at next update.
 

 DiM
				DiM
			















 
		 
 

 DiM
				DiM
			















 
		DiM wrote:use this font people will deffinitely undeerstand everything
http://www.dafont.com/pharaoh-glyph.font



 cairnswk
				cairnswk
			








 
		DiM wrote:PS: enigma's fonts look greek not egyptian.

 Enigma
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 cairnswk
				cairnswk
			








 
		


 cairnswk
				cairnswk
			








 
		

 freezie
				freezie
			


 
		
 DiM
				DiM
			















 
		 
  


 Enigma
				Enigma
			




 
		Phew...I was a bit concerned that this wouldn't go over too well. I'm pleasedDiM wrote:i like the stars theme.
 
 fixed in V6but some names are hard to read (rameses VII).
also you currently have 4 fonts on the map. i think that's a tad too much. i like consistency. maybe reduce to only 2 fonts.
also regarding the legend consistency.
the afterlife bonuses title is in a rectangle and the actual bonuses are in another rectangle. for consistency reasons do them like the tomb bonuses.
DiM, this is the small map. I prefer to work small then large.also. is this the large or the small version? if it is the large you're gonna have much trouble with the readability of the text in the small one.
OK, done, seeems a popular choice.PS: underworld attacking everyone is bad. make it only scarabs
Fixed.freezie wrote:Little change I would suggest, the ''b'' in the afterlife bonuses is quite hard to read. Easy to guess, but it needs to be clear.
amended, as above.I am also a bit reticent on the underworld beeing able to attack anyone. It would be easy to only hold a single tomb+the afterlife bonus, massing the armies there AND on the underworld to have the game in hand easily. No one will be able to hold anything if you have the underworld. I sugest they should border the scarabs and afterlife bonuses only, it makes everything too hard to hold.


 cairnswk
				cairnswk
			








 
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