koontz1973 wrote:Fazeem, not to worry, it pisses me of that some abused the map. It also pisses me of that when ever someone plays this map now on these settings, they are likely to get accused of this. All info for the changes is in post one and I will put it also in the dispatch next issue.
For two games Lackattack has to make a change to the code. Keep tracking of ongoing games, I discovered that the round limit check only if the current round is equal to the round limit and no if it is more than the limit, so actually those games can't be forced to end without the turtle change the code (or a player win the game)
So I take it that the round limit on two of the games will not work and it could take forever. Any chance of a message in game chat from yourself or Lack to ask for the games to end? Either that or a warning about the lost territ and just changing it.
koontz1973 wrote:So I take it that the round limit on two of the games will not work and it could take forever. Any chance of a message in game chat from yourself or Lack to ask for the games to end? Either that or a warning about the lost territ and just changing it.
Lackattack is going to change the code, so the game will end anyway
perfect. i hope the new version brings me even more victories
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.
Fazeem wrote:noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.
add onto that bandile is not accessible from anya or sbu in my game 10777925.