
someone suggested I don't need the green part of the sign, what do you think?isaiah40 wrote:Just a couple of nit picks - which are just personal - could you move the mini-map over to the left, and move the interstate sign to the left of the interstate, and then you can move the "+1 Autodeploy on Trenton" under Trenton so that it reads "Trenton +1 Autodeploy". Concerning the suggestion of a stadium up where the Devils logo is, I really don't think you need anything up there.
I think it is up to you. You can do it either way IMHO, nothing that will stop this from moving forward.Tisha wrote:someone suggested I don't need the green part of the sign, what do you think?isaiah40 wrote:Just a couple of nit picks - which are just personal - could you move the mini-map over to the left, and move the interstate sign to the left of the interstate, and then you can move the "+1 Autodeploy on Trenton" under Trenton so that it reads "Trenton +1 Autodeploy". Concerning the suggestion of a stadium up where the Devils logo is, I really don't think you need anything up there.
thenobodies80 wrote:Bringing the discussion back on gameplay, how many neutrals, apart the 3 obvious trenton, ship and interstate, do you have planned for this map?
Atlantic City should be managed in some way to not give an advantage to a player due a lucky drop and on the opposite Dalware River number of regions should be probalby reduced, it's a large bonus in the middle that mostly it's not a good thing. Anyway I'll give you more inputs as soon as I know where your starting neutrals are.![]()
Btw sorry if you have them in the first post and I totally missed them.

LOL, guess that means you approve?thechuck51 wrote:I really can't wait for this map to come online so i can run a huge 256 player tournament based on Nj state wrestling tournament
Ok, in this case my first idea doesn't work. I was going to suggest you to merge camden with cherry hill and burlington with pine barrens. The issue doing this is that you come out with 38 regions at the start = 12 territories in 2 and 3 players games. Considering that is something not good, in this case I would suggest you to reduce the number of regions in the delaware zone anyway, but merge ONLY two regions to have this zone composed of a total of 6 regions instead of 7. So you could merge OR camden with cherry hill OR burlington with pine barrens. It will help to make that zone more holdable.chaos32679 wrote:thenobodies80 wrote:Bringing the discussion back on gameplay, how many neutrals, apart the 3 obvious trenton, ship and interstate, do you have planned for this map?
Atlantic City should be managed in some way to not give an advantage to a player due a lucky drop and on the opposite Dalware River number of regions should be probalby reduced, it's a large bonus in the middle that mostly it's not a good thing. Anyway I'll give you more inputs as soon as I know where your starting neutrals are.![]()
Btw sorry if you have them in the first post and I totally missed them.
Starting neutrals will be Atlantic City, Trenton, and then the two passages (killer neutrals). thoughts?



It has been mentioned further back in the thread whit out any respond.RedBaron0 wrote:
alright, your bridge isn't a bridge.... its a dock. I think it'll be alright as long as no one else protests and that you label it as such somewhere. Putting a "bridge" by the word bridge along the bottom will likely solve this.

I did and they look fine to me. No two areas that are next to each other are similar, and there's a minimap so I don't see any problem.Bruceswar wrote:I bet if you run a color blind test you will not pass it with the current colors.
Agreed. It looks weird when the non-playable area has texture but playable area doesn't. I'd also add some texture to the sea.RedBaron0 wrote:The playable surface could use a bit of texture, something subtle and theme appropriate.

