Shame, and I'm not trying to blame you for that, that this sort of constructive criticism has not been here before!
Moderator: Cartographers
Thanks for your latest post Nobodies. I appreciate your openness. After the initial feedback I did wonder if I made the map into a cow island, rather than a real cow it my solve a few of the issues that some people are having with it. I think I'll take you up on your PM offer and through some ideas your way.thenobodies80 wrote:Hope you get what I mean, if you need help to develope a better map just let me know, send me a pm and I'll be here asap and I'll give you all the necessary support to create a novel map. Just I won't support your current layout because it's not so funny as you think, just that.
Remember I'm not trying to bin your idea, just trying to push it to a higher level.
Nobodies
Don't wonder.....do it!dana1971 wrote:After the initial feedback I did wonder if I made the map into a cow island, rather than a real cow it my solve a few of the issues that some people are having with it.
I wouldn't judge the Map Foundry as a whole because of your perception of this topic. I may not agree with the posters who think this map is too novel, etc, but I understand we're all on the same team creating maps for fun play.wiekl wrote:I had planned to create a map myself, but reading all this makes me so NOT want to go there. Here is somebody giving up his own time to put his heart and soul in to a map. What happens? He gets blown out of the water. Nice way to get more people to put time and effort in.
Sorry, but that's just not how it works... The cold, hard truth is that the amount of time you put in your work, the amount of "heart and soul" you put in it does not matter. It doesn't matter at all if your work doesn't meet the quality standards of the foundry.wiekl wrote:I had planned to create a map myself, but reading all this makes me so NOT want to go there. Here is somebody giving up his own time to put his heart and soul in to a map. What happens? He gets blown out of the water. Nice way to get more people to put time and effort in.

Don't have a cow, man. Had to be said...andrewpearce44 wrote:I don't really see what's the problem with just having a cow,
That's a strawman argument. No one is saying that all maps need to be war maps, in fact there are plenty of maps on CC that have nothing to do with war. That's not the issue here. The issue is that this map has no real substance to it - it's just a cow. There's no story to the gameplay, there's no context for the gameplay - for what the players are playing for. For example, in a regular geographical map, the players can be generals of armies which fight over that particular country. On a map about baseball, the players can be baseball teams playing against each other. On a map about outer space, the players can be civilizations looking to colonize planets, and so on.andrewpearce44 wrote:I don't really see what's the problem with just having a cow, I love the 'different' maps. Do the folk who decide this think that ONLY war-obsessives enjoy CC? Taking the folk I know who play, I'd say the majority aren't too bothered about history / war, they just love strategy and gameplay.
That's right, because CC is not an independent, conscious organism. CC doesn't just spontaneously evolve. It's up to the volunteers in the community (ie. mapmakers, in this case) and the appointed volunteer staff (ie. the cartography team) to guide the direction to which CC "evolves".andrewpearce44 wrote:It feels a bit like CC isn't being allowed to naturally evolve.

So the alternative is pumping out maps of geographically accurate, but over done, themes? Look, I love your Eurasia map (and mini). They're nice. But we have Eastern Hemisphere. We have a million (+/- a few) USA maps. Europe has been beaten to death. Given time, every geographical region will be mapped, xml'ed and over done.natty_dread wrote:Don't have a cow, man. Had to be said...andrewpearce44 wrote:I don't really see what's the problem with just having a cow,
The problem is that there's no theme in it. If we start making maps about whatever, what's next? Should we allow maps about sperm cels conquering an egg? Should we allow maps about computer keyboards or the anatomy of the spleen or what, anything goes?
There are some standards for maps at CC, one of which is that a map needs to have a viable theme. A viable theme is something that makes some sense in the framework of the gameplay mechanics of CC.
That's a strawman argument. No one is saying that all maps need to be war maps, in fact there are plenty of maps on CC that have nothing to do with war. That's not the issue here. The issue is that this map has no real substance to it - it's just a cow. There's no story to the gameplay, there's no context for the gameplay - for what the players are playing for. For example, in a regular geographical map, the players can be generals of armies which fight over that particular country. On a map about baseball, the players can be baseball teams playing against each other. On a map about outer space, the players can be civilizations looking to colonize planets, and so on.andrewpearce44 wrote:I don't really see what's the problem with just having a cow, I love the 'different' maps. Do the folk who decide this think that ONLY war-obsessives enjoy CC? Taking the folk I know who play, I'd say the majority aren't too bothered about history / war, they just love strategy and gameplay.
When the map is "just a cow", there's no such context for the players, there's nothing for the players to identify with. There's no purpose or goal for the game they're playing, it becomes just an excuse to compete, and if that were enough, all maps could be like the old Classic Shapes - generic representations of gameplay with no substance or theme in them... but that would make CC a boring site.
That's right, because CC is not an independent, conscious organism. CC doesn't just spontaneously evolve. It's up to the volunteers in the community (ie. mapmakers, in this case) and the appointed volunteer staff (ie. the cartography team) to guide the direction to which CC "evolves".andrewpearce44 wrote:It feels a bit like CC isn't being allowed to naturally evolve.
Strawman argument.Butters1919 wrote:So the alternative is pumping out maps of geographically accurate, but over done, themes?
No, that is exactly what it is not. If that was true, then we could just shut down the foundry and let the players draw their own images, or start producing generic "maps" of stick-n-ball charts with no real content, like the old Classic shapes.Butters1919 wrote:The map is just a tool to attack/defend.
It doesn't matter if it's "fun". I could make a map of a bucket of vomit and some would consider it hilarious. But we'll never have such maps on CC.Butters1919 wrote:It's fun, it works, go with it.

natty_dread wrote:The problem is that there's no theme in it. If we start making maps about whatever, what's next? There are some standards for maps at CC, one of which is that a map needs to have a viable theme. A viable theme is something that makes some sense in the framework of the gameplay mechanics of CC.
Granted, but most maps are about a conflict story, right? To be clear, Prime Beef doesn’t lack a 'theme', its theme is very strong. More importantly, it’s fun!natty_dread wrote:That's a strawman argument. No one is saying that all maps need to be war maps, in fact there are plenty of maps on CC that have nothing to do with war.
Players have never needed an excuse to compete! I see that first-time players would benefit from having a clearer, conflict-based narrative, but what percentage of CC players are first-time? My guess would be much less than 1%. The rest are looking for variety.natty_dread wrote:When the map is "just a cow", there's no such context for the players, there's nothing for the players to identify with. There's no purpose or goal for the game they're playing, it becomes just an excuse to compete, and if that were enough, all maps could be like the old Classic Shapes - generic representations of gameplay with no substance or theme in them... but that would make CC a boring site.
andrewpearce44 wrote:It feels a bit like CC isn't being allowed to naturally evolve.
Understood. This is getting to be another discussion. I believe that although the Foundry is a great resource, it needs to re-evaluate its criteria, think more about what the players want.natty_dread wrote:That's right, because CC is not an independent, conscious organism. CC doesn't just spontaneously evolve. It's up to the volunteers in the community (ie. mapmakers, in this case) and the appointed volunteer staff (ie. the cartography team) to guide the direction to which CC "evolves".
Yes, it lacks a theme. It doesn't have a context for the players to place themselves in. That's what is required for it to have a theme. Just because there is an image of a cow and all the stuff on the map is cow-related somehow does not yet make a theme.andrewpearce44 wrote:To be clear, Prime Beef doesn’t lack a 'theme', its theme is very strong. More importantly, it’s fun!
Well then, I have to say you have pretty low standards.andrewpearce44 wrote:If we had a Sperm + Egg map with excellent structure, I'd play it.
You are missing the point entirely. If the theme of the map doesn't matter, then any map can just as well be a blank piece of paper with generic lines and circles denoting regions. Why bother making any graphics at all? After all, it plays just the same.andrewpearce44 wrote:Players have never needed an excuse to compete! I see that first-time players would benefit from having a clearer, conflict-based narrative, but what percentage of CC players are first-time? My guess would be much less than 1%.
Variety is fine, there is a huge variety of maps in CC already. Compromising the standards of quality to get more variety is not fine.The rest are looking for variety.
Actually no, they don't. There are lots of complex maps here that baffle new players to the extent that they have no idea what they are supposed to do on them. That's fine, those are better suited for more experienced players anyway.andrewpearce44 wrote:No purpose or goal? Do you really believe that? Players know exactly what the goal of a map is as soon as they’ve taken their first ever go.
I'm not sure if you've been here long enough to remember Shapes... It was before the current classic map, and it had just a generic image with a ball-n-stick model of a map, with different shapes (circles, squares etc) as regions that were connected by lines. No theme at all, just a generic, bare-bones model of a map.andrewpearce44 wrote:The second part of this comment is a non-sequitur. Players move on from Classic Shapes because they crave variety. Prime Beef is different, players will love it.
Classic shapes was horribly unpopular when it was still in play. No one liked it. They played it, sure, but while playing they kept complaining, "when do we get a real classic map again?" The overwhelming majority like the new (current) Classic map tons better, because it has a theme.andrewpearce44 wrote:Are you saying that the Classic Shapes are poor because they lack substance or theme? How popular is the Classic map?

We’re talking about the same thing here, I think, just don’t agree. Yes, Prime Beef doesn’t have a conflict based context, but I disagree with your definition of theme.natty_dread wrote:Yes, it lacks a theme. It doesn't have a context for the players to place themselves in. That's what is required for it to have a theme. Just because there is an image of a cow and all the stuff on the map is cow-related somehow does not yet make a theme.
andrewpearce44 wrote:If we had a Sperm + Egg map with excellent structure, I'd play it.
Come on, try to keep this an adult debate. Besides which, have you played some of the CC maps? The game play on some is appalling! Winning is often more about knowing idiosyncrasies in the over-complex maps, than actual strategy or diplomacy. Why did the Foundry let these maps through?natty_dread wrote:Well then, I have to say you have pretty low standards.
andrewpearce44 wrote:Players have never needed an excuse to compete! I see that first-time players would benefit from having a clearer, conflict-based narrative, but what percentage of CC players are first-time? My guess would be much less than 1%.
No, I’m not saying that at all. The map does matter, you just don’t need all of them to be based on a conflict-story.natty_dread wrote:You are missing the point entirely. If the theme of the map doesn't matter, then any map can just as well be a blank piece of paper with generic lines and circles denoting regions. Why bother making any graphics at all? After all, it plays just the same.
I think you’re speaking only one group of CC players here. Of course, strong conflict stories are great! But they’re not the be all and end all.natty_dread wrote:There's more to a map than gameplay. We here in the foundry believe that theme is very important to a map. We believe that it benefits the players and gives them a more immersive experience if we provide them with maps that give them something to fight for, some purpose why they are playing the game beyond just "winning" and "getting points".
This is an impasse. I wouldn’t care about the logic, it would be fun, and I would appreciate a ‘different’ map.natty_dread wrote:But you're missing the point entirely again. The map needs a thematic purpose. A reason why you're playing the game. Like when you're playing the classic map, the purpose is world conquest. What could be the purpose when you play on a map of a cow? To conquer a cow, or what? That just doesn't add up.
Yes, I get this, and agree. It’s a good criteria in general, but you need to expand your criteria to allow for SOME variety. The randomness / absurdity of Prime Beef is one of the things that makes it fun.natty_dread wrote:It isn't enough just to be "funny" or "something different". There needs to be substance, something for the players to fight for, something to make the gaming experience immersive and stimulating.
No, apologies, I didn’t realise there was a map called Classic Shapes. It sounds terrible! But as I said, I don’t think all maps should be like Prime Beef, just some.natty_dread wrote:I'm not sure if you've been here long enough to remember Shapes... It was before the current classic map, and it had just a generic image with a ball-n-stick model of a map, with different shapes (circles, squares etc) as regions that were connected by lines. No theme at all, just a generic, bare-bones model of a map.
Good point! Although, do you really need to be sarcastic? I know for a fact that you know more about CC players than I do. But I doubt you’ve carried out a proper survey either, about what players want (apologies if you have).natty_dread wrote:Secondly, on what do you base your assertion that "players will love it"? Do you know all the players?
This sounds a bit superior, but I agree with your goal. But consider one final point. Prime Beef looks great, the quality of design is superior to most of the maps on CC.natty_dread wrote:The amount of games played on a map does not necessarily correlate to it's popularity. Furthermore, the popularity of a map does not necessarily mean it's the best quality map out there. The purpose of the foundry is to create quality maps, not to pander to the lowest common denominator.
thenobodies80 wrote:No VS, we're not going to discuss gameplay or graphics untill the previous point, in which i think I found an agreement with Dana1973, is solved.
btw when andy post here is expressing his personal opinion, he is not writing a official statement or this site wouldn't have a community manager and a foundry foreman but just a single role. So please don't speak about things you don't know, it's not the first time i have to say this to you.
As I said previously the map of "just a cow" will go nowhere.
This is 100% true. And it's supposed to be my job. If you don't like how I do my job write to Andy. Nothing will change anyway, because I do my job in the right way.Victor Sullivan wrote:And this map is going nowhere because you are making it go nowhere.

the vomit map had plenty of support too.Victor Sullivan wrote:We've droned on about this for long enough, haven't we? I mean, the Community Manager himself said there's a place for a map like this. I don't see how that's not sufficient approval to keep this going. While I'm not necessarily "ecstatic" about the map, I still think it deserves a go through the Foundry.
and who decides where that line is drawn? me? you? the map maker? nope. the foreman and his CAs. that's their role. they're supposed to decide what gets done and what doesn't. you don't like their decision? no problem express your concern talk to the foreman and ultimately complain to lack. if the foreman goes crazy with power and starts making wrong choices then enough people will complain and he'll be changed. that's how things work.Victor Sullivan wrote:There are some map ideas that simply have no place whatsoever, but I don't think this map crosses that line.
Hear hear.DiM wrote:now, we should all just either let this map die or let it evolve into something acceptable.

i want to make a map of jenna jameson. do you think people would vote yes in a poll about this?padsta wrote:How about this gets a poll in the main forums on whether it should continue, i bet you will be surprised by the results thenobodies
fair enough good point.............DiM wrote:i want to make a map of jenna jameson. do you think people would vote yes in a poll about this?padsta wrote:How about this gets a poll in the main forums on whether it should continue, i bet you will be surprised by the results thenobodies
and as far as i can see patch wars answers these just as badly as prime beef does, how come 1 map is allowed and the other isn'tthenobodies80 wrote: Now ask yourself: Who are the characters in the map? (backstory, why is this map significant or a cool story)
What is your map about?
Where does it take place?
When does it take place?
Why are the events taking place? (again backstory)
When you decide to develope an uncommon map (not a territory/region to conquer like in maps about regions or cities) you should find an answer to these questions or at least there should be something that makes it possible for the future player. (it shouldn't be the same for everyone but there should be an answer)
With your map:
Who are the characters in the map? (backstory, why is this map significant or a cool story) Zero
What is your map about? A cow
Where does it take place? In a cow? In a butcher shop? No sense if there's no reference on the map.
When does it take place? Probably not necessary if you find the right place to set it into
Why are the events taking place? (again backstory) No answer, just fighting in a cow right now
i don't know, maybe because in patch wars i actually created something. a setting. a micro universe of a child that gets some buttons and toys and plays on a quilt. maybe some people already identified that setting with their inner child or even some old memories. i know for sure i used to play with toy soldiers on the quilt that layed on my bed. i used to make folds and creases and pretend they were trenches and hills.padsta wrote: how come 1 map is allowed and the other isn't