Here we go guys. One a lot of people have been waiting on including me. Here are the rules agreed on by both clan. Will be fun guys.
61 games challenge
8 dubs per clan
10 trips per clan
12 quads per clan
1 World 2.1 quad tie breaker, esc, chained, sunny (Pack to make)
Games to arrive in four sets, every 2 weeks starting on January 18th (alternating 7 or 8 games per clan, tie breaker in last set) -
Contacts
PACK [player]John Deere[/player]
EMPIRE [player]jj3044[/player]
Game finder link
http://www.conquerclub.com/player.php?submit=Search&gn=&gs=&np=&mp=&ty=&it=&po=&bc=&ft=&wf=&rl=&sg=&pt=&to=2012+%5BJan%5D+The+Pack+vs+Empire&lb=&p1=&p2=&p3=&p4=&so=&page=1Round 1
Pack Empire2 dubs 2 dubs
2 trips 3 trips
3 quads 3 quads
[spoiler=PACK Home Games Set 1]Dubs
Game 10453427EmpireGame 10453487EmpireTrips
Game 10453432EmpireGame 10453441 EmpireQuads
Game 10453447PackGame 10453451PackGame 10453450Pack[/spoiler]
[spoiler=EMPIRE Home Games Set 1]Dubs
Game 10461314PackGame 10461311PackTrips
Game 10461318PackGame 10461335EmpireGame 10461321PackQuads
Game 10461356EmpireGame 10461347EmpireGame 10461342Empire[/spoiler]
Round 2
2 dubs 2 dubs
3 trips 2 trips
3 quads 3 quads
[spoiler=PACK Home Games Set 2]Dubs
Game 10544206PackGame 10544209PackTrips
Game 10544211PackGame 10544212PackGame 10544214PackQuads
Game 10544217EmpireGame 10544220PackGame 10546319Empire[/spoiler]
[spoiler=EMPIRE Home Games Set 2]Dubs
Game 10543882EmpireGame 10543883EmpireTrips
Game 10543895PackGame 10543898PackQuads
Game 10543902EmpireGame 10543903EmpireGame 10543904Pack[/spoiler]
Round 3
2 dubs 2 dubs
2 trips 3 trips
3 quads 3 quads
[spoiler=PACK Home Games Set 3]Dub
Game 10625426PackGame 10625430PackTrip
Game 10625435PackGame 10625438PackQuad
Game 10625442PackGame 10625445PackGame 10625446Pack[/spoiler]
[spoiler=EMPIRE Home Games Set 3]Dub
Game 10635491EmpireGame 10635487PackTrip
Game 10635495EmpireGame 10635503EmpireGame 10635506PackQuad
Game 10635510EmpireGame 10635513PackGame 10635514Pack[/spoiler]
Round 4
2 dubs 2 dubs
3 trips 2 trips
3 quads 3 quads
tiebreaker
[spoiler=PACK Home Games Set 4]Dubs
Game 10705086EmpireGame 10705084PackTrips
Game 10705083PackGame 10705081PackGame 10705080EmpireQuads
Game 10705079EmpireGame 10705077PackGame 10705074PackTie Breaker
Game 10705087Pack[/spoiler]
[spoiler=EMPIRE Home Games Set 4]Dubs
Game 10704314PackGame 10704315PackTrips
Game 10704318EmpireGame 10704941PackQuads
Game 10704319PackGame 10704323PackGame 10704325Empire[/spoiler]
[spoiler=PACK player game count]Great-Ollie 7
smegal 5
gambler21210 5
Maert 3
Sniper08 6
Txflier 3
jghost 5
therev1957 7
Estebanopart 5
davsweeney 5
grifftron 2
simmons4 6
jordy2425 5
generalrisk 5
lynch5762 6
douitashimashite 0
kiwi3 4
tec805 6
betiko 3
John Deere 6[/spoiler]
[spoiler=EMPIRE player game count]jj3044-8
mkcummins-8
Leehar-8
lord voldemort-7
Denise-6
dwilhelmi-6
Malevolous-6
pconnolly365-6
BYUwonder11-5
Ninja Champion-5
Dowian2-4
netspyman-4
The Voice-4
catnipdreams-3
ljex-3
mudfighter-3
slowreactor-3
swimmerdude99-3
silverking8-1
Lb Ninja-1[/spoiler]
No beta maps, no freestyle, no nukes, no manual deployments, no random maps. Unlimited is limited to 9 home games per clan, and only in trips or quads. Maps can only be used twice per challenge, but only once per game type ( i.e a trips and quads)
20 games per player for clan war.
Fog rule as defined by CLA
If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information).
The rule can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start, such as Poland, Feudal, AoR, Woodboro etc.
b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.
In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.