Classic cities: London [19.2.12] p27

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koontz1973
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Re: Classic cities: London [16.12.11] p22

Post by koontz1973 »

Victor Sullivan wrote:What if you toned down the red a bit? I feel like my eye naturally gravitates toward it specifically.

-Sully

natty_dread wrote:Already addressed, read back.

Victor Sullivan wrote:Derp! I missed an entire page...lol :oops:

-Sully

But if Sully missed the page and still finds it a problem, maybe a different solution is needed. How about a lighter shade, bordering onto pink or even a yellow or orange.
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Victor Sullivan
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Re: Classic cities: London [16.12.11] p22

Post by Victor Sullivan »

This is the draft I was looking at: viewtopic.php?f=241&t=152160&start=300#p3499869

-Sully
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natty dread
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

Yeah the colours are pretty much optimal right now.

And remember guys, with the need for colourblind friendliness, there's bound to be colours in the map palette that stand out more than others.

Speaking of which,

[bigimg]http://img828.imageshack.us/img828/5309/cbtest.png[/bigimg]

Upper=Protanopia, Lower=Deuteronopia
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Victor Sullivan
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Re: Classic cities: London [16.12.11] p22

Post by Victor Sullivan »

Hm, East and Southwest look a little difficult to distinguish in the second image (mainly speaking about the bonus legend).

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natty dread
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

Possibly, but if you can't figure out by the names which is "East" and which is "Southwest", then you have bigger problems than colourblindness...
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Victor Sullivan
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Re: Classic cities: London [16.12.11] p22

Post by Victor Sullivan »

natty_dread wrote:Possibly, but if you can't figure out by the names which is "East" and which is "Southwest", then you have bigger problems than colourblindness...

:lol: True.

-Sully
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Re: Classic cities: London [16.12.11] p22

Post by koontz1973 »

But we have to think of the players that way. Also, the red in the first CB test looks ugly. I believe that a colour to make it look nicer can be found though.
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

koontz1973 wrote: we have to think of the players that way


No, we don't. We don't have to assume players are retarded and don't know what words mean.

koontz1973 wrote:Also, the red in the first CB test looks ugly.


The CB tests are used to ensure the readability & clarity of the map. Not to base the aesthetics of the map on the way a minuscule percentage of the population perceives it.
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koontz1973
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Re: Classic cities: London [16.12.11] p22

Post by koontz1973 »

natty_dread wrote:No, we don't. We don't have to assume players are retarded and don't know what words mean.


But as an international site with players who do not have English as a language, how will someone then distinguish between the two. I never said players are retarded, but some cannot read English and some more cannot read at all.
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natty dread
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

koontz1973 wrote:
natty_dread wrote:No, we don't. We don't have to assume players are retarded and don't know what words mean.


But as an international site with players who do not have English as a language, how will someone then distinguish between the two. I never said players are retarded, but some cannot read English and some more cannot read at all.


Oh come on... you're not serious, are you?
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natty dread
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

So, is there anything else? Something that doesn't concern only illiterate protanopics?
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Re: Classic cities: London [16.12.11] p22

Post by gimil »

Look at the continents in question. Despite the colourblind test showing some lack of contrast between EAST and SOUTHWEST...I don't think there is a colourblind issue per say. The colourblind tests mearly show you what colours may be an issue...not how an image looks to a colourblind person. Those two continents will still for the most part appear as distinct colours (Orange and Green). For people who are color blind the issue (I think) only really arises when colours are right next to each other or on top of one another. That is when the eye struggles to differentiate. But both these continents are largely separate colour and not really integrated with each other. So although I am not colourblind myself...I think the colourblind test is a tool for general guidance rather than something to be followed religiously.

Apart from that there are no further issues. I don't want to say the colourblind issue is resolved just yet (since I am not exactly a final voice on the issue). So I will stamp it if this issue feels resolved later today.
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

gimil wrote:I think the colourblind test is a tool for general guidance rather than something to be followed religiously.


I agree. If an actual colourblind person comes along and says he has problems with the map I'm open to changing it, pending that I think the colours are good to go.

gimil wrote:Apart from that there are no further issues. I don't want to say the colourblind issue is resolved just yet (since I am not exactly a final voice on the issue). So I will stamp it if this issue feels resolved later today.


Great, thanks.
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Re: Classic cities: London [16.12.11] p22

Post by gimil »

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I think we can safely say silence is bliss. Here is your stamp natty. Remember this isn't a final seal of approval. If any further graphical issues should arise...you will have to address them.


Welcome to the forge.

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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

Thanks for the stamping!
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

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Re: Classic cities: London [16.12.11] p22

Post by AndyDufresne »

Looking pretty good, Natty_Dread. If the gameplay turns out to be kickass for 1vs1, I'll probably add this to my rotation list since it is a nice size.


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Re: Classic cities: London [16.12.11] p22

Post by Victor Sullivan »

AndyDufresne wrote:Looking pretty good, Natty_Dread. If the gameplay turns out to be kickass for 1vs1, I'll probably add this to my rotation list since it is a nice size.


--Andy

:shock: :o :?:

I don't think I've seen Andy swear like that before! :-s

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Re: Classic cities: London [16.12.11] p22

Post by DiM »

Victor Sullivan wrote:
AndyDufresne wrote:Looking pretty good, Natty_Dread. If the gameplay turns out to be kickass for 1vs1, I'll probably add this to my rotation list since it is a nice size.


--Andy

:shock: :o :?:

I don't think I've seen Andy swear like that before! :-s

-Sully



http://www.youtube.com/watch?feature=player_detailpage&v=Z0GFRcFm-aY#t=52s :lol:
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Re: Classic cities: London [16.12.11] p22

Post by Vixit »

I'm liking this map, can't wait for it to come into beta :)
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Re: Classic cities: London [16.12.11] p22

Post by Pedronicus »

I know I'm late to the party with this map, but can i make a suggestion as someone who lives in London.

It's just an idea with regards to the non passable borders.

instead of a grey line, how about a line of closely stacked traffic cones?

London is so full of roadworks, traffic cones are everywhere. it would be an original idea on a map.

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natty dread
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

Well... I really like that idea. The only caveat is, I'm not sure if I'll be able to do it in a way that fits in with the style of the map...

Anyway, I'll give it a try and see if I can make it work.
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Re: Classic cities: London [16.12.11] p22

Post by AndyDufresne »

I'll be interested to see if the cone idea works!


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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

It doesn't... I tried various things, but the cones either end up looking messy and unrecognizable or they just look out of place on the map...

I also tried little traffic signs, but I can't get those to look good either in the style of the map... I think it's best to stay with the minimalistic style for this map.
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Re: Classic cities: London [16.12.11] p22

Post by natty dread »

I'll try some more things, but if they don't work I'll keep the map as is...
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