Say we have a 20 players, one mod makes 10 roles and the other makes 10 roles. All of them are townies, and they don't know who each other are. The object of the game is to get rid of the other townies. The mod wins when the townies with his roles eliminate the other mod's players, and the players win when their townies are the only ones left.
The mods know who their players are and what roles they have, but the players themselves only know their roles, but do not know who their mod is. This can be accomplished by having players send night actions to both mods, or to a supervisor mod who isn't playing, but just keeps track of night actions.
My thoughts were all roles were possible and fair game, even masoner (but not starting masons), because the townies don't know who's on their side. Of course, this raises a question: what is the purpose of lynching? Maybe both mods can have a small mafia faction to rival the townies, and have a game with 2 objectives, and 4 different parties all trying for a win. You beat the other mod's players? great, now find your mod's mafia. You beat your mod's mafia? Great, now find the other mod's players.
Sound interesting? Tell me what you think.
-SG7 (
