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jammyjames wrote:City Mogul.. Huge troop numbers
40kguy wrote:jammyjames wrote:City Mogul.. Huge troop numbers
If you play freestyle speed, it is all skill very little luck
If you play sequential, who goes first wins.
caymanmew wrote:40kguy wrote:jammyjames wrote:City Mogul.. Huge troop numbers
If you play freestyle speed, it is all skill very little luck
If you play sequential, who goes first wins.
freestyle speed is 25% skill 75% speed
all you need is some strategy and insane speed.
Seulessliathan wrote:City Mogul was created to limit the luck factor. Huge maps usually depend less on luck than small maps. Luck of drop isn“t involved on conquer maps like AOR.
qwert wrote:i play several time frestule, and its all abouth speed,or if you manage to play very fast 2 round in row, no skill in fresstule,just speed and speed in play.
No frestule games its much better to show skill.
natty_dread wrote:Yes he did. It's even in your quote.
jleonnn wrote:What map on CC requires the least amount of luck?
Master Fenrir wrote:jleonnn wrote:What map on CC requires the least amount of luck?
For what? 1 vs. 1 games, or just in general?
AndyDufresne wrote:Master Fenrir wrote:jleonnn wrote:What map on CC requires the least amount of luck?
For what? 1 vs. 1 games, or just in general?
Germany is a good map for 1vs1 games, and I think it is pretty luck-neutral, though there are probably a few better ones out there.
40kguy wrote:qwert wrote:i play several time frestule, and its all abouth speed,or if you manage to play very fast 2 round in row, no skill in fresstule,just speed and speed in play.
No frestule games its much better to show skill.
freestyle shows thinking on your feet
when ever i play 8 player games people might go for an elimination and you have maybe 2 seconds to react.
safariguy5 wrote: And speed doesn't equal skill.
Commander62890 wrote:AndyDufresne wrote:Master Fenrir wrote:jleonnn wrote:What map on CC requires the least amount of luck?
For what? 1 vs. 1 games, or just in general?
Germany is a good map for 1vs1 games, and I think it is pretty luck-neutral, though there are probably a few better ones out there.
It may be drop-neutral, but it certainly isn't luck-neutral.
If both players can play a map equally well, then it's ALL luck... and Germany is an easy map to play.
I think that the most luck-neutral map is the one that requires the most strategy to win, and the one that is most difficult to master.
Think about it; if a Das Schloss specialist plays someone that rarely plays Das Schloss, he has a decent chance of winning, even if he gets worse luck. Meanwhile, if a Germany specialist plays someone that rarely plays Germany, he will hardly ever win if he gets worse luck.
AndyDufresne wrote:So in your mind, enhanced strategy (outside of normal game mechanics?) = luck neutral?
Commander62890 wrote:If two players are very good and both know the map well, then the main influences upon the game will be drop and dice.
However, if one player does not know a certain map (or setting) well, he or she is more liable to make a mistake.
This means that the player who wins will often have won due to superior strategy, not luck.
On small, simple maps, the person who wins will more often have won due to luck than on large, complex maps.
safariguy5 wrote:On a large map 1v1, the person with the first turn generally can take 3 or more regions from the other person, reducing their opponent's region bonus by 1 or more. Over the course of a game, this usually means the person who went first wins. Hive being an extreme example, but maps like Waterloo also tend to favor the player who goes first.
Commander62890 wrote:safariguy5 wrote:On a large map 1v1, the person with the first turn generally can take 3 or more regions from the other person, reducing their opponent's region bonus by 1 or more. Over the course of a game, this usually means the person who went first wins. Hive being an extreme example, but maps like Waterloo also tend to favor the player who goes first.
True... I think 17 would be ideal for a 1v1.
Reducing the impact of the drop is indeed a major factor in reducing the "amount of luck" on a map.
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