denominator wrote:I haven't hung out around the Suggestions forum much recently, but I do try to keep an ear open to the "maybes" of CC.
I have always been a fan of Adjacent Attacks, and while we can play it as the rules are currently written, mistakes are inevitably made (generally by account sitters) which does vastly affect the game, even though we do our best to repair the game. I think far more players would appreciate the tactics involved in AA if they were given the chance, than the small group we currently have playing.
It could be said that it is the feature with the biggest alphatesting for all CC. We have tested the mechanics in 100s of games (no exageration at all) and continue playing after all those games despite the difficulties of having to use an honour based rule, which means that the concept is solid.
denominator wrote:Zombie/Infected Neutrals has been kicking around for a long time as well, and I'd also support that one. Unfortunately we don't have any way to try playing it under the current rules, but it would again be a drastic change to gameplay
Yes. It's a pitty we can't try those games. I am sure they would be very enjoyable.
denominator wrote:(for people that say nuclear spoils was a drastic change - it wasn't, it's basically no spoils with a huge element of luck).
Exactly my thougts. nuclear spoils is just one more luck factor. Sure, you can develop strategies to minimize the effects of your exposure to luck, but this does not change the fact that it's nothing new.
denominator wrote:Increasing the XML database available for map makers sounds like a good idea to me, although I am not knowledgeable in the area. Anything that creates cooler maps would definitely be a plus to me.
You don't need to know a lot about XML. Just look at all the good ideas for maps in the Foundry that cannot be implemented yet because the engine doesn't support them.
denominator wrote:And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
Maybe a way to limit random maps would also work. Like when starting a game you choose more than one map and the choosen map is random between those.