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The Cheat wrote:If the condition of the game is FoW, then the participants should respect this condition and not reveal information that breaks the conditional. If one holds a view of diplomacy or sportsmanship that requires the breaking of this conditional, then perhaps that person should stick to playing sunny games. Call it a rule, call it a condition, call it whatever you want to ... if one point of playing a foggy match is remain shrouded under fog, then it is, in fact, poor form to reveal the locations of others, even if it can be deduced from the log. It should be obvious to everyone who plays this game that reading the log and calculating your next move based on the information you are given (FoW or not) is the baseline for good strategy, on par with looking at the map.
I agree with the sentiment that it is good strategy to mislead the locations of others in a FoW match, but if everyone would actually abide (Dude!) to the condition of FoW, then it would be pointless to provide location information in an attempt to mislead others since everyone would immediately recognize it as misleading information.
I prefer FoW because most do abide to this conditional, and it makes the triumph or treachery more meaningful and significant. Playing sunny gets boring when everyone can see what ought to happen on the board next for their survival/chance at victory. I'll make the argument that FoW requires more strategy and sportsmanship because, when given less information, more must be done to ensure your rate of success.![]()
l8r
squishyg wrote:I think it is bad sportsmanship, even though it's available in the log. I think a classier way to handle it is by drawing attention to the log in a more general way. For example, "by golly! I'm seeing some big numbers in the log!"
Wallyz32 wrote:"then the participants should respect this condition and not reveal information that breaks the condition.'
Respect the condition? The condition exists, regardless of whether you discuss location of troops in the comments.
You have to demonstrate how discussing coordinated attacks in the comments is unsportsmanlike.
Your argument here gets to the crux of the matter: "...If the point of playing a foggy match is remain shrouded under fog, then it is, in fact, poor form to reveal the locations of others, even if it can be deduced from the log. "
It is not the point to remain shrouded in the fog. The point is to win the game. Fog is a condition of the battle. By your logic, people should avoid getting bonuses in no spoils games, because the point of no spoils is to excessive accumulations of troops. Alliances in 8 person games are unsportsmanlike because its easier to win when everybody fights everybody else.
The central question for this dispute is whether open diplomacy is part of the game. It's should be obvious that it is.
The Cheat wrote:
Wallyz32, it should be obvious to you that the point is to win the game, with the conditions of the game. If one of them is fog, the point is to win the game and adhere to that condition (same applies to spoils, excessive amounts of troops, and diplomacy between players who can see each other ... your brand of logic is poor form too:)
The Cheat wrote:No, they are not ... a truce or lack thereof isn't a condition of the game. The point is to win within the parameters and conditions set for the given match. If one is fog, then let it be foggy. Respect that. But that doesn't mean one doesn't employ diplomacy or alliance to dominate the game. I respect others whether or not they believe it is kosher to give away position, troop movement, etc in FoW games ... I just don't respect the act of doing it. It's not within the condition of the game, and I completely disagree that it is a valid strategy (be it against the rules or not). Win, within the conditions of the game. If you can't play within those conditions, play matches where you can. While I completely agree with your last statement, the fact remains that if someone reveals information about you in a foggy match and people decide to act on it, one better be in a position to refute the attack if there is even a mere hope of survival (let alone victory) from that point forward. The same is not the case if folks live within the conditions of the games that they participate in.
The Cheat wrote:When one starts a game, the creator is given many options ... conditions for the game he or she wishes to start.
For example, a game can be:
- automatic or manual
- sequential or freestyle
- spoils can be escalating, flat, nuclear, or nonexistent
- reinforcements can be chained, adjacent, or unlimited
- it can be sunny or foggy
- casual or speed
The game log, game chat, and diplomacy are conditions of all matches, so they aren't really part of this conversation. Apples and oranges, as they say. All of these conditions, save one, requires competitors to oblige by the conditions of their match (for most, if one doesn't; they lose). Yet, for some reason, keeping a foggy match foggy is left up for debate? That is entirely illogical.
Certainly, people are entitled to hold illogical opinions. But I couldn't respectfully and wholeheartedly disagree more.
The solution isn't to remove the game log or chat ... the solution would be to include not revealing the location, troop movement, information of others, etc. as a general rule (for all matches). Why it is not a rule is perhaps as mysterious as the number of licks it takes Mr. Owl to get to the center of a tootsie roll tootsie pop.
Good day!
Renee_W wrote:...but to argue that anything within the rules is good sportsmanship is an argument of pure ignorance.
AndyDufresne wrote:Renee_W wrote:...but to argue that anything within the rules is good sportsmanship is an argument of pure ignorance.
I'd agree with this statement, which is why a few posts ago I posted an older argument from another topic that I recalled about FoW and how an individual views sportsmanship as giving their opponent their best shot to win.
--Andy
yourientete wrote:AndyDufresne wrote:Renee_W wrote:...but to argue that anything within the rules is good sportsmanship is an argument of pure ignorance.
I'd agree with this statement, which is why a few posts ago I posted an older argument from another topic that I recalled about FoW and how an individual views sportsmanship as giving their opponent their best shot to win.
--Andy
but one behavior is not bad sportmanship just because you don't like that !
Renee_W wrote:The arguments about it not being poor sportsmanship because it's not against the rules totally fail to grasp the concept of sportsmanship. Sportsmanship is a community consensus of what additional conditions beyond the rules are required for a "fair" challenge. Sportsmanship/honor/fairness exist or have existed in nearly every activity where humans have competed including war. It's certainly within the rules to tell positions just like it's within the rules of war to shoot from the trees.
But currently there is a solid argument that community consensus exists to make it unsporting just like it used to be considered dishonorable to shoot from the trees.
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